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Burst Ray   Burst Ray Turret


The Burst Ray Turret is optimized for close-range defence. It fires a deadly burst of rays in a wide arc, living up to the nickname of "energy Shotgun".
  — In-Game Description 
Burst Ray Turret  I II III
Mass 333t 682t 1,538t
DPS 122 185 282
DPV 610 925 1,410
Range 0-4,000 m
Projectile Speed 4,000 m/s
Firing Cycle C: 0.0 / F: 0.0 / R: 5.0 / N: 1
Sound Effect
Mech laser 01
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Shadow Strike (Store)
Complete Blueprint
Curr. Available in
Planet Strike (Store)
Arms Lab Required VI VIII X
Build
Time 21m 10s 3h 10m 10s 9h 30m 10s
Mineral Ore 237,611 2,867,578 8,971,333
Antimatter 26,401 716,894 2,990,445
BurstT123

Burst Ray Turret I, II, and III Respectively

General


The Burst Ray Turret fires a deadly wide arc burst of rays, that is perfect for any fleet that approaches your base at close range.
  — Sybil 

The Burst Ray Turret is an event energy weapon. It was available in the event Shadow Strike. It serves as a base counterpart of the Burst ray.

It fires white/yellow pellets of lasers over in a conical pattern with a large spread. They are rather rare given that they have only been released once.

Strategy and Setup:

Advantages:

The Burst Ray turret, like its ship variant does an extremely massive amount of damage at point blank ranges. This massive burst of damage usually destroys unshielded hulls in 2-3 shots making it a very effective blitz defense if you have other turrets to take down the shield.

Compared to the Tachyon Beam turret, it has less weight at level III while offering 100 more DPS compared to the Tachyon Beam Turret. It also doesn't need any specials allowing for massive armor and shields.

Disadvantages:

The Burst Ray turret however, has one of the lowest ranges in the game allowing it to even be outranged by blitzing fleets. It is completely helplesss against snipers as it will never get in range. It's a shotgun aswell so range modifiers make it do little to no damage to the enemy.

Also, when compared to the SICO Missile Turret it struggles to dent shields one bit due to their massive resistance to its burst damage. Overall, its an extremely bad turret as it has very low range and lower damage than the SICO Missile Turret, even without it a Tachyon Beam Turret is much better.

Setup:

If you do wish to use the Burst Ray Turret equip level III as it is the only one you should use. Do NOT equip Focused Apertures but instead equip armor and shields. Ion Modulator is also recommended if you have extra mass.

Equip the Burst Ray Turret on the inner most edges on your base if you want maximum coverage. Equip them on the edge if you want early damage against blitz fleets.

Gallery

Trivia

  • The Burst Ray Turret was only released once, which is very rare for any event tech.
  • The Burst Ray Turret releases a massive burst of energy rays, but it only comes from three barrels, this means the rays are very small in size.



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