|Burst Ray||Burst Ray Turret|
|“||The Burst Ray Turret is optimized for close-range defence. It fires a deadly burst of rays in a wide arc, living up to the nickname of "Energy Shotgun".||”|
|— In-Game Description|
|Burst Ray Turret||I||II||III|
|Mass||333 t||682 t||1,538 t|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 5.0 / N: 1|
|Module XP||14,117 XP||20,045 XP||28,587 XP|
|Arms Lab Required||VI||VIII||X|
|Time||21m 10s||3h 10m 10s||9h 30m 10s|
|“||The Burst Ray Turret fires a deadly wide arc burst of rays, that is perfect for any fleet that approaches your base at close range.||”|
The Burst Ray Turret is a version of the Burst Ray designed for bases.
It fires a wide burst of yellow pellets just like the ship version.
Strategy and Setup
Burst Ray Turrets are incredibly efficient at point-blank range, weighing less than the Tachyon Beam Turret yet dealing even more damage. They are sure to decimate any blitz fleet that comes too close.
Burst Ray Turrets are ineffective against farther targets due to the large spread, they will only take a fraction of the potential damage. Therefore, equipping Focused Apertures with this weapon is a huge waste of mass.
Burst Ray Turrets have extremely short range, making them absolutely powerless against sniper fleets.
- The Burst Ray Turret releases a massive burst of energy rays that only comes from three barrels, this means the rays are very small in size.