|Gatling Ray Turret||Brutal Gatling Ray Turret|
|“||The [Brutal] Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target.||”|
|— In-Game Description|
|Brutal Gatling Ray Turret||I||II||III|
|Mass||894 t||1,789 t||2,683 t|
|Firing Cycle||C: 1.0 / F: 4.0 / R: 2.0 / N: 20|
|Module XP||108,315 XP||186,613 XP||247,614 XP|
|Time||1h 19m 10s||11h 52m 50s||1d 7h 40m 50s|
The Brutal Gatling Ray Turret is a modified Gatling Ray Turret with greatly increased damage.
Strategy and Setup
Brutal Gatling Ray Turrets have extremely high DPS, allowing them to tear through incoming ships even quicker.
Brutal Gatling Ray Turrets have the same downfalls as the regular version: short range and poor accuracy. To add insult to injury, it weighs more yet still deals less damage than the regular SICO Missile Turret.
Brutal Gatling Ray Turrets also carry a lot of XP, making your base vulnerable to high-level fleets.
|Fusion||I -> II||II -> III||I -> III|
|Time||1d 0h||3d 0h||3d 0h|
|Time||6h 00m||1d 12h||2d 0h|
|Brutal Gatling Ray Turret||3x Level I||2x Level II||6x Level I|
- The Brutal Gatling Ray Turret appears identical to Gatling Ray Turret I-III.
- Brutal weapons are supposed to have less range than normal but the Brutal Gatling Ray Turret is an exception. This could be because it would have such a short range that it would become completely unviable.