Pulse Ray   Boosted Pulse Ray

The Boosted Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range.
  — In-Game Description 
Boosted Pulse Ray I II III
Mass 120t 240t 480t
DPS 12 18 30
DPV 12 18 30
Range 0-2,750 m
Projectile Speed 3,000 m/s
Shield Damage +25%
Firing Cycle C: 0.0 / F: 0.0 / R: 2.6 / N: 1
Sound Effects
Laser red 01
Laser red 02
Laser red 03
Obtaining (Reusable Credit)
Available in
Alien Mobilization (Store),
Civil War (Leaderboard)
Available in
Planet Strike (Store)
Time 2m 30s 8m 00s 1h 00m 00s
Helium-3 6,680 98,819 1,221,595
Antimatter 0 5,201 215,576
Boosted Pulse Ray

Boosted Pulse Ray I, II, and III, Respectively. They look identical to the Pulse Ray


The Boosted Pulse Ray is an energy weapon that was available in the Alien Mobilization event. Technically, it is a direct upgrade over the Pulse ray, due to having an innate shield damage bonus similar to that of the Aurora ray, as well as dealing greater damage at level III.

Strategy and Setup


The Boosted Pulse ray comes with an innate shield damage bonus of 25%, allowing this weapon to fell enemy shields much faster. It also deals greater damage then Pulse ray V at level III, allowing it to be more lethal in combat compared to it's default predecessor.

They are relatively faster to refit onto ships, and easily procurable via Planet Strike.


The Boosted Pulse ray, however, has a very unorthodox mass - the damage to mass ratio is very poor on this weapon and generally you won't be able to fit it on lower tier ships. The weapon itself, being a Pulse ray, is also generally restricted to lower level combat due to its short range and poor damage. The weapon is typically outclassed by the superior Disruptor ray, which has a much greater damage output and firing speed.

To add insult to injury, they are limited in number. Unlike blueprints, players cannot equip them limitless on their ships, the number they can equip depends on the amount of Boosted Pulse ray items they have. Unlike credits, they can be re-used but require a refit time.


  • The Boosted Pulse ray appears identical to the level III, IV, and V Pulse ray.
  • Oddly, this weapon has mass identical to the Disruptor ray.
  • Boosted Pulse ray III can be considered Pulse ray VI.


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