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Boosted Pulse Ray

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The Boosted Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range.
  — In-Game Description 
Boosted Pulse Ray I II III
Mass 120t 240t 480t
DPS 12 18 30
Range 0-2750m
Projectile Speed 3,000 m/s
Shield Damage +25%
Sound Effects
Laser red 01
Laser red 02
Laser red 03
Unlocking (Only obtainable in event Alien Mobilization)
Strongbox Required 21,000 intel to obtain in a Silver Strongbox
Intel required 10,000 20,000 30,000
Time 2m 30s 8m 1h
Helium-3 6,680 98,819 1,221,595
Antimatter 0 5,201 215,576
Repair 0s 0s 0s
Boosted Pulse Ray

Boosted Pulse Ray I, II, and III, Respectively. They look identical to the Pulse Ray


The Boosted Pulse Ray is an energy weapon that was available in the Alien Mobilization event. Technically, it is a direct upgrade over the Pulse ray, due to having an innate shield damage bonus similar to that of the Aurora ray, as well as dealing greater damage at level III.

Strategy and Setup Edit

Advantages Edit

The Boosted Pulse ray comes with an innate shield damage bonus of 25%, allowing this weapon to fell enemy shields much faster. It also deals greater damage then Pulse ray V at level III, allowing it to be more lethal in combat compared to it's default predecessor.

They are relatively faster to refit onto ships.

Disadvantages Edit

The Boosted Pulse ray, however, has a very unorthodox mass - the damage to mass ratio is very poor on this weapon and generally you won't be able to fit it on lower tier ships. The weapon itself, being a Pulse ray, is also generally restricted to lower level combat due to its short range and poor damage. The weapon is typically outclassed by the superior Disruptor ray, which has a much greater damage output and firing speed.

It's also worth noting these weapons are only available during the Alien Mobilization, which renders lower level players unable to get them due to the power of hive fleets. High level players have no use for this weapon as it is outclassed by better weapons in every possible way.

To add insult to injury, they are limited in number. Unlike blueprints, players cannot equip them limitless on their ships, the number they can equip depends on the amount of Boosted Pulse ray items they have.They are also incredibly hard to get as the Hive fleets are extremely hard on higher levels and still do massive damage on lower level fleets with the wrong setup or strategy. Unlike credits, they can be re-used but require a refit time.

Trivia Edit

  • The Boosted Pulse ray appears identical to the level III, IV, and V Pulse ray.
  • Oddly, this weapon has mass identical to the Disruptor ray.
  • Boosted Pulse ray III can be considered Pulse ray VI.


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