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The Blister Rounds increase the hull damage of Explosive weapons by adding fragmentation ordnance to the warheads.
  — In-Game Description 

Stats

Blister Rounds I
BlisterRounds1
II
BlisterRounds2
III
BlisterRounds3
SPECIFICATIONS Notepad
Weapon Mass 25% 38% 51%
Health Damage +30% +40% +50%
Hull XP 2,843 XP 4,295 XP 5,879 XP
Applies to Explosive
Restricted to Demon Corps
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 2h 47m 00s 6h 01m 30s 7h 30m 00s
Helium-3 Helium3 2,440,613 5,402,370 6,699,000
Antimatter Antimatter 813,538 1,800,790 2,233,000


General

Blister Rounds boost Explosive weapons by increasing their health damage. It can be used only on Demon Corps Hulls.

Strategy and Setup

Advantages

Blister Rounds are particularly effective against Iron Star Company Hulls and cruisers which often have heavy armor equipped. They also excel against modules with limited shield capacity.

While they have a mass requirement that is similar to the health damage bonus, the fact that most weapons become less mass-efficient at higher levels merits the use of this special to improve the efficiency of your weapons.

Disadvantages

Blister Rounds are not useful against shielded enemies because they do not give a shield damage bonus.

AM Warheads are more suitable for your weapons overall because they cost less mass and have the ability to multiply damage with the extra splash radius. However, Blister Rounds are still popular on weapons with small AoE such as Manifold Missiles.

Trivia