The Blast Shield is a ship shield that takes reduced damage from Explosive weapons and recharges to full strength over time.
  — In-Game Description 
Blast Shield I II III
Mass 50t 300t 900t
Shield Energy 100 600 1,800
Recharge Rate 10 energy/s 60 energy/s 180 energy/s
Defense 90%
Resists Explosive
Obtaining (Blueprint)
Farming Tier VEGA Tier I VEGA Tier I VEGA Tier III
Fragments 4 5 6
Requirements Shockwave Shield III Shockwave Shield IV Shockwave Shield V
Time 1m 30s 8m 30s 1h 36m 00s
Helium-3 1,540 270,954 2,376,045
Antimatter 0 30,106 792,015
Time 1m 40s 10m 00s 30m 00s
Blast 123

Blast Shield I, II, and III Respectively


Blast Shields are a blueprint shield, and its blueprints can be found in rebel cargo fleets level 20-27 or VEGA cargo fleets level 30-37. They are resistant to Explosive Damage.

They are rarely used as Recharging shields do not replenish after being depleted. They only recharge after ten seconds period where they do not take fire. Hence, recharging shields are poor shield choices in direct combat. Like reuglar shields they take 50% less damage from their damage they resist.

Strategy and Setup


Like most shields, the most clear and obvious advantage it has is its heavier resistance to a damage type, with this shield being Explosive damage. Its high resistance makes it able to take many shots from Vector Torpedos or Manifold Missiles alot more effectively

However, what sets Recharge shields apart from regular ones is their ability to recharge to full shield capacity after 10 seconds, provided the shield isn't depleted. This makes it very effective against burst damage, like squadrons which have to fly back and again after destruction.


However like other shields it only have heavy resistance to Explosive damage, all other damage types like energy and projectile will deal much more damage to the shield. Since recharging shields have less energy than their rebel counterpart aswell this is rather common.

Along with that, recharging shields are very poor for blitz combat as getting untouched for 10 seconds is almost impossible in a point blank fight as your always hit by a barrage of weapons, even if its 1 DMG it will stop you from recharging your shield.


Like all Recharge Shields, never equip the Blast Shield with the intent to rush the enemy. It has less energy than their rebel counterpart and usually you'll never be able to leave the combat for 10 seconds to recharge the shield.

Like most shields with 3 levels, always equip level III. The reason for this is that levels I and II simply don't have the shield energy to be even considered in medium level combat.



  • Before squadrons got released the shield was not very popular as blitz combat was the only combat seen.
  • This is the first and only VEGA Explosive recharge shield, it also is the only shield to have a better variant of, the Strike Shield.
  • Hulls equipped with this glow with a semi-bright orange like the Shockwave Shield

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