|“||The Bayonet Missile is a unique Explosive weapon Developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes.||”|
|— In-game description|
|!THIS WEAPON CAN ONLY BE EQUIPPED ON IRON STAR COMPANY HULLS!|
|Projectile Speed||1,600 m/s|
|AoE Radius||400 m (Each Penetration)|
|Unlocking (Only obtainable in event Crossfire)|
|Arms Lab Required||VII||VIII||IX|
|Data Cores/Intel Required||50,000||200,000||500,000|
|Time||54m 30s||2h 12m 30s||4h 49m|
They fire three orb like explosive bolts, their spread is not random, each orb is fired down a trajectory lane at eighteen degrees spread. They can pierce ships and detonate multiple times for each target it collides into. They are quite rare to be seen in use in combat.
Strategy and SetupEdit
The outstanding advantage is the its unique ability to pierce targets and detonating again for each target it collides. Combined with its high area of damage effect of 400 metres, the amount of damage inflicted from a single salvo can be multiplied repeatedly.
This is especially effective at very tight groups of ships grouped together, the splash damage would further enhance the amount of damage inflicted to the group of ships.
The spread of the missiles can be advantageous in that they are difficult to dodge, especially for grouped ships. A wall of battleships may also find it difficult to evade incoming torpedoes because the wide formation forcing the players to either break formation or sustain damage.
Bayonet missile is marred by numerous downsides. The spread of the missiles greatly dilutes its damage output, while targets are unlikely to dodge incoming missiles, they are not at all likely to be hit by all the missiles. Hence, Bayonet missiles are never truly inflicting its maximum potential damage - players must take advantage of the piercing effect of the amount, if they are not able to do so or find combat situations to best use them, then other explosive weapons are better alternatives.
- The Bayonet missile is the first ISC explosive weapon shown to players.
- The Bayonet missile range Was buffed in the event Crossfire due to lack of range in the event fleet.