Bayonet Missile   Bayonet Missile Turret

The Bayonet Missile is a unique Explosive weapon Developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes.
  — In-game description 
Bayonet Missile I II III
Mass 465t 634t 995t
DPS 24 30 40
DPV 120 150 200
Range 2,500-4,500 m
Projectile Speed 1,600 m/s
AoE Radius 400 m
Spread 18 deg
Piercing 3
Firing Cycle C: 0.0 / F: 0.0 / R: 5.0 / N: 1
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Crossfire (Store),
Alien Decimation (Store)
Complete Blueprint
Curr. Available in
Sector Strike (Store)
Arms Lab Required VII VIII IX
Time 54m 30s 2h 12m 30s 4h 49m 00s
Helium-3 1,094,698 2,535,690 5,670,480
Antimatter 193,182 845,230 1,890,160
Bayonet 2-0

Bayonet Missile I, II, and III respectively


My surviving scouts have reported on the performance of the explosive weapon they were using. The damage output is comparable to the Arc Missile, though its ability to pierce targets makes it uniquely dangerous. I wish we had more ships equipped with them.
  — Keres VII 

The Bayonet Missile is an explosive weapon exclusive to Iron Star Company ships only. It was available in the event Crossfire.

They fire three orb like explosive bolts, their spread is not random, each orb is fired down a trajectory lane at eighteen degrees spread. They can pierce ships and detonate multiple times for each target it collides into. They are quite rare to be seen in use in combat.

Strategy and Setup


The outstanding advantage is the its unique ability to pierce targets and detonating again for each target it collides. Combined with its high area of damage effect of 400 metres, the amount of damage inflicted from a single salvo can be multiplied repeatedly.

This is especially effective at very tight groups of ships grouped together, the splash damage would further enhance the amount of damage inflicted to the group of ships.

The spread of the missiles can be advantageous in that they are difficult to dodge, especially for grouped ships. A wall of battleships may also find it difficult to evade incoming torpedoes because the wide formation forcing the players to either break formation or sustain damage.


Bayonet missile is marred by numerous downsides. The spread of the missiles greatly dilutes its damage output, while targets are unlikely to dodge incoming missiles, they are not at all likely to be hit by all the missiles. Hence, Bayonet missiles are never truly inflicting its maximum potential damage - players must take advantage of the piercing effect of the amount, if they are not able to do so or find combat situations to best use them, then other explosive weapons are better alternatives.

Its range can be easily out ranged by other battleships with Vector torpedoes, ECHO rays, or even Aurora rays.


  • The Bayonet missile is the first ISC explosive weapon shown to players.
  • The Bayonet missile range Was buffed in the event Crossfire due to lack of range in the event fleet.



VEGA Conflict Python Mk I basing with Bayonet missiles Test01:27

VEGA Conflict Python Mk I basing with Bayonet missiles Test

Demonstration of The Bayonet Missiles In FvB

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