|Bayonet Missile||Bayonet Missile Turret|
|“||The Bayonet Missile is a unique Explosive weapon developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes.||”|
|— In-Game Description|
|Mass||465 t||634 t||995 t|
|AoE Radius||400 m|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 5.0 / N: 1|
|Restricted to||Iron Star Company|
|Hull XP||4,697 XP||6,079 XP||7,274 XP|
|Arms Lab Required||VII||VIII||IX|
|Time||54m 30s||2h 12m 30s||4h 49m 00s|
The Bayonet Missile is a unique Explosive weapon with the ability to pierce multiple ships but is restricted to Iron Star Company Hulls.
It fires three orange orbs in a fixed spread that goes through ships, causing a decent explosion with every hit.
Strategy and Setup
Bayonet Missiles can cause multiple explosions with their piercing ability. When used in conjunction with AM Warheads or Volatile Fuel, the resulting explosions have potential to devastate tightly-grouped enemies. Those who get hit close to maximum range often suffer from two explosions: the initial hit and the final blast as the orb reaches its maximum range.
Bayonet Missiles have a rather large spread, this makes it extremely difficult to dodge all three torpedoes, especially when the enemy is controlling a group of ships.
Bayonet Missiles have poor damage output on paper. Considering that its damage is split between each torpedo, this means that enemies take very little damage from individual hits.
Bayonet Missiles have a large minimum range and are helpless against fleets that get close. Their maximum range is too low to fight against longer-ranged weapons such as Vector Torpedoes and Arc Missiles.
- Discounting the unreleased Piercing NET Torpedo, the Bayonet Missile is the only Explosive weapon available to players that has a piercing effect.