Aurora Ray | Aurora Ray Turret |
“ | The Aurora Ray Turret is a heavy weapon that fires shots of pre-ionized Energy, perfect for shredding through shields. | ” |
— In-Game Description |
Aurora Ray Turret | I | II | III | ||
---|---|---|---|---|---|
Mass | 382t | 783t | 1,764t | ||
DPS | 92 | 140 | 214 | ||
DPV | 386.4 | 588 | 898.8 | ||
Range | 0-4,500 m | ||||
Projectile Speed | 4,000 m/s | ||||
Shield Damage | +25% | ||||
Firing Cycle | C: 2.0 / F: 1.0 / R: 1.2 / N: 6 | ||||
Sound Effects | |||||
Obtaining (Blueprint) | |||||
Complete Blueprint Prev. Available in |
Nemesis (Store) | ||||
Complete Blueprint Curr. Available in |
Planet Strike (Store) | ||||
Arms Lab Required | VII | VIII | IX | ||
Build | |||||
Time | 1h 37m 30s | 13h 15m 00s | 23h 44m 00s | ||
Mineral Ore | 567,855 | 4,072,740 | 7,263,998 | ||
Antimatter | 63,095 | 1,357,580 | 2,421,333 |
General
The Aurora ray is an event Energy weapon. It was available in the event Nemesis. It is the turret counterpart of the Aurora ray.
Aurora Ray turret has a high damage output and an even higher damage against shields, dealing extra 25% damage against shields.
Strategy and Setup
Advantages:
The Aurora Ray turret excels at raw damage output in shields and armor and is devastating against ships who happen to get in range. The Aurora ray turret's built in +25% shield damage is its key advantage and is ideal against fleets attacking your base at close ranges.
Disadvantages:
The Aurora ray turret has a high weight making it difficult to balance armor and shields along with focused apertures. The Aurora ray turret will often miss at higher ranges and their energy bolts do not home in on their targets. It overall less mass then the SICO missile turret which out preforms the Aurora Ray turret is almost every way.
While the damage output is relatively high, greater than the Tachyon beam turret in raw damage output, their firepower is not as powerful as SICO missile turrets or Storm driver turrets which also have significantly more range and do not require weapon boosters.
Setup:
However if you do wish to use the Aurora Ray turret a good fitting would be:
Combat Module XI:
- Aurora Ray Turret III
- Zynthium Plates IV
- Any kind of shield if there is mass left over
- Focused Apertures II-IV
Combat Module XII
- Aurora Ray Turret III
- Zynthium Plates V/ Talonite Plates I
- Any kind of shield if there is mass left over
- Focused Apertures III-V
Combat Module XIII
- Aurora Ray Turret III
- Talonite Plates II
- Any kind of shield if there is mass left over
- Focused Apertures IV-V
Gallery
Trivia
- This is the last VEGA Security weapon to become a base turret
- The Aurora ray turret is the first turret to feature a glow that goes outside its hitbox.
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