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Aurora Ray   Aurora Ray Turret


The Aurora Ray Turret is a heavy weapon that fires shots of pre-ionized Energy, perfect for shredding through shields.
  — In-Game Description 
Aurora Ray Turret  I II III
Mass 382t 783t 1,764t
DPS 92 140 214
DPV 386.4 588 898.8
Range 0-4,500 m
Projectile Speed 4,000 m/s
Shield Damage +25%
Firing Cycle C: 2.0 / F: 1.0 / R: 1.2 / N: 6
Sound Effects
Laser red 01
Laser red 02
Laser red 03
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Nemesis (Store)
Complete Blueprint
Curr. Available in
Planet Strike (Store)
Arms Lab Required VII VIII IX
Build
Time 1h 37m 30s 13h 15m 00s 23h 44m 00s
Mineral Ore 567,855 4,072,740 7,263,998
Antimatter 63,095 1,357,580 2,421,333
Aurora Turret 1

Aurora Ray Turret I, II, and III Respectively

General

The Aurora ray is an event Energy weapon. It was available in the event Nemesis. It is the turret counterpart of the Aurora ray.

Aurora Ray turret has a high damage output and an even higher damage against shields, dealing extra 25% damage against shields.

Strategy and Setup

Advantages:

The Aurora Ray turret excels at raw damage output in shields and armor and is devastating against ships who happen to get in range. The Aurora ray turret's built in +25% shield damage is its key advantage and is ideal against fleets attacking your base at close ranges.

Disadvantages:

The Aurora ray turret has a high weight making it difficult to balance armor and shields along with focused apertures. The Aurora ray turret will often miss at higher ranges and their energy bolts do not home in on their targets. It overall less mass then the SICO missile turret which out preforms the Aurora Ray turret is almost every way.

While the damage output is relatively high, greater than the Tachyon beam turret in raw damage output, their firepower is not as powerful as SICO missile turrets or Storm driver turrets which also have significantly more range and do not require weapon boosters.

Setup:

However if you do wish to use the Aurora Ray turret a good fitting would be:

Combat Module XI:

Combat Module XII

Combat Module XIII

Gallery

Trivia

  • This is the last VEGA Security weapon to become a base turret
  • The Aurora ray turret is the first turret to feature a glow that goes outside its hitbox.

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