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Aurora Ray   Aurora Ray Turret


The Aurora Ray is a tactical VSec weapon that fires pre-ionized energy blasts, perfect for shredding through shields.
  — In-Game Description 

Stats

Aurora Ray I
AuroraRay1
II
AuroraRay2
III
AuroraRay3
SPECIFICATIONS Notepad
DPS 18 En 30 En 56 En
Mass 196 t 392 t 784 t
Range 0-3,250 m
Speed 4,000 m/s
Shield Damage +25%
Firing Cycle C: 0.0 / F: 1.0 / R: 3.2 / N: 6
Traits Homing
Hull XP 2,180 XP 3,038 XP 3,808 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VII VIII IX
EQUIP ModuleRefit
Time Time 5m 30s 32m 00s 3h 29m 00s
Helium-3 Helium3 46,630 625,365 4,082,243
Antimatter Antimatter 0 69,485 1,360,748


General


Shred through shields with the Aurora Ray's pre-ionized energy blasts.
  — Sybil 


The Aurora Ray is an Energy weapon with increased damage to shields, popular in mid-level combat due to its power.

It fires a series of bright yellow bolts that home in towards their targets.

Strategy and Setup

Advantages

Aurora 1

Aurora Rays being fired from both Zeal Battleships and Python Cutters

Aurora Rays have decent range and firepower when equipped with Focused Optics, making them a versatile weapon that performs well in many situations. Specials like Ion Modulator and Ionized Optics can further increase the weapon's shield damage, shredding through enemy shields like nothing else.

Unlike Thermal Beams, Aurora Rays open fire immediately when an enemy comes in range, allowing this weapon to take out squadrons fairly quickly. They are very popular on battleships due to this perk.

Disadvantages

Aurora Rays have a rather short base range; range boosters like Focused Optics are almost a must on slow-moving ships such as battleships and destroyers to avoid being kited.

Aurora Rays are not as mass efficient compared to other Energy weapons and can only make up for it through increased shield damage. Hence, they are not desirable against modules, which typically have a lot more health than shield energy.

Trivia

Gallery