Aurora Ray   Aurora Ray Turret

The Aurora Ray is a tactical VSec weapon that fires pre-ionized energy blasts, perfect for shredding through shields.
  — In-Game Description 
Aurora Ray I II III
Mass 196t 392t 784t
DPS 18 30 56
DPV 75.6 126 235.2
Range 0-3,250 m
Projectile Speed 4,000 m/s
Shield Damage +25%
Firing Cycle C: 0.0 / F: 1.0 / R: 3.2 / N: 6
Sound Effects
Laser red 01
Laser red 02
Laser red 03
Obtaining (Blueprint)
Complete Blueprint
Prev. Available in
Face Off (Store),
Backlash (Store),
Riot (Store)
Complete Blueprint
Curr. Available in
Planet Strike (Store)
Arms Lab Required VII VIII IX
Time 40m 20s 1h 20m 30s 2h 41m
Helium-3 398,156 896,264 1,898,933
Antimatter 70,263 298,755 813,828
Aurora 9

Aurora Ray I, II and III Respectively


Shred through shields with the Aurora Ray's pre-ionized energy blasts.
  — Sybil 

The Aurora Ray is an event energy weapon. It was first introduced in the event Face Off, and is now available in Planet Strike.

The Aurora Ray is a versatile weapon for Mid-Levels. It has moderate range, solid firepower and is capable of shredding through squadrons. Because of its versatility, it is a very common weapon amongst mid-to-high level players and is frequently equipped on any ship type ranging from frigates to battleships.

Strategy and Setup

Burn through enemy shields with the Aurora Ray.
  — Event Store 


Aurora Rays are versatile and reliable, a general purpose weapon, making them very common weapon of choice on ships and fleets amongst the mid- and high-level players. Its relatively high firepower combined with its bonus damage to shields and excellent accuracy gives it a very flexible role; shooting squadrons reliably, as well as causing very consistent damage output regardless of range in volleys of laser fire that never miss enemy ships.

Aurora 1

Aurora rays being fired from both the Zeal battleships and Python cutters.

Battleships with Aurora Rays are extremely potent, with ships such as the Dread Battleship and the Zeal Battleship possessing almost 400 damage per second. This lethal amount of firepower in combination with the Aurora ray's bonus damage to shields makes Aurora ray equipped battleships capable of vaporizing any ship in mere seconds while still maintaining the ability to reliably shoot down enemy squadrons.

This setup is also reliable against VEGA, VSec, ISC and DC fleets as they tend to have armor and shields beyond what is equip-able from a player's factory.

Many destroyers are commonly equipped with at least one Aurora ray III for the sake of shooting down enemy squadrons in PvP.

Like the Disruptor Ray, the weapon fires several times in a quick burst before recharging. The weapon has 250 meters more base range than the Thermal Beam, but 250 meters less base range than the ECHO Ray. This is something to consider when equipping this weapon on battleships, as battleships with ECHO rays and similar weapons will out-range Aurora ray equipped battleships, a disadvantage overlooked by many.

Like most ship energy weapons, this weapon does not miss ships in its arc. While the weapon has built in shield damage, the Ion Modulator will still further increase the damage done to shields beyond the weapon's base bonus. This can make the Aurora Ray a great weapon to knock down shields.

All these advantages combined make the Aurora ray among the best all rounder energy weapons in all forms of combat from close to long range.


The Aurora ray has a relatively moderate range in comparison with some energy weapons but lacks greatly in comparison to other weapon types. This makes equipping range-extending boosters recommended, particularly on slow moving ships, to avoid being rendered helpless by faster and longer-ranged ships.

Adding the ion modulator can further increase the weapon's base damage to shields, but doing so will reduce damage to armor. This is something to consider as some end-game ships have more than 10,000 armor points when fully upgraded to Mark V.

Also, some players prefer the splash damage capability and greatly increased DPS of the Nova Ray as well. The Nova is also vastly more effective at taking out squadrons compared to the Aurora.

Energy weapons are rather very common in PvP, hence many players - particularly high level players - will equip energy resistors, reducing Aurora ray's effectiveness. This is common disadvantage, across all energy weapons, as a ship with resistor III can lower Aurora ray's damage per second from 54 to a mere 39.


  • The Aurora Ray was first teased in the Countermeasures event video, during the Osprey Frigate fitting.
  • In essence, the Aurora ray is similar to Thermal Beam, but sacrifices firepower against armor for extra range, since thermal does more damage.
  • The Aurora Ray III's build time is exactly the Aurora Ray II's time doubled.
  • Despite being of VSec in origin, they have not been seen equipped on any VSec NPC ships.


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