The Arrestor Beam Turret is a long range beam with the ability to dramatically slow an enemy ship's movement.
  — In-Game Description 
Arrestor Beam Turret I II III
Mass 385t 770t 1,170t
DPS 5 10 15
Stasis Amount 60% 70% 80%
Range 0-7,000m
Speed 3,000 m/s
Sound Effect Charging
Weap warm beam arrestor 01


Weap fire beam arrestor 01


Impact beam arrestor 01
Unlocking (Only obtainable in Deception and Riot)
Arms Lab Required VI VIII X
Build 52m 7h 48m 15h 36m
Mineral Ore 888,434 3,837,231 8,163,880
Antimatter 98,714 959,308 2,721,295
Time 0s 0s 0s

Arrestor Beam Turret I, II, and III, Respectively


Slow down an enemy attack on your base with the Arrestor Beam Turret.
  — Event Store 

The Arrestor Beam Turret is an event base energy weapon. It was first available in the event Deception but is now a blueprint available in level 27-45 level VEGA cargo fleets or level 50-55 VEGA elite fleets. It serves as the base counterpart of the Arrestor beam ray. They do not inflict any significant damage, only impairs a ship movement. They can be recognized by firing a translucent, red beam at their targets. They are common amongst mid level and high level players.

Strategy and Setup

The Arrestor beam turret is one of the best strategic support weapons for a base, impairing their movement, rendering them more vulnerable to incoming fire by other supporting base turrets. Ships under its stasis effect have greatly reduced rotation, strafe and forward speed and is very effective against blitz attacks and long range attacks, due to its abnormally large range for an energy weapon.

This makes focused apertures a very desirable weapon booster to augment it it. It's extremely useful against decoy ships, impairing their movement so they far less able to dodge incoming fire, decoys being destroyed more quickly will render destroyers directly vulnerable to fire from base turrets.

It can also slow down blitz fleets charging in, splitting a single ship from the group and delaying them from reaching their attack briefly. This is particularly useful when preventing enemy fleets charging into a bottleneck created by a wall of mines. It's also rather light compared to most other high level weapons in the first or second tiers .

The Arrestor beam turret's firepower is very low, almost to the point of non-existent. This makes this weapon completely unsuited for actually destroying fleets. They are used to support other base projectile weapons such as the Kinetic driver turret. They will however prevent a ship from recharging their shields if they are equipped with recharging shields.


  • The Arrestor beam turret was the first base weapon to be introduced as an event prize.


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