Arrestor Beam   Arrestor Beam Turret

The Arrestor Beam Turret is a long range beam with the ability to dramatically slow an enemy ship's movement.
  — In-Game Description 
Arrestor Beam Turret I II III
Mass 385t 770t 1,170t
DPS 5 10 15
DPV 23 46 69
Stasis 60% 70% 80%
Range 0-7,000 m
Speed 3,000 m/s
Firing Cycle C: 1.0 / F: 3.0 / R: 0.6 / N: Infinite
Sound Effect Charging
Weap warm beam arrestor 01


Weap fire beam arrestor 01


Impact beam arrestor 01
Obtaining (Blueprint)
Farming Tier VEGA Tier II/III VEGA Tier III/IV VEGA Tier IV/V
Fragments 4 5 6
Complete Blueprint
Prev. Available in
Deception (Store),
Riot (Store)
Arms Lab Required VI VIII X
Build 52m 7h 48m 15h 36m
Mineral Ore 888,434 3,837,231 8,163,880
Antimatter 98,714 959,308 2,721,295

Arrestor Beam Turret I, II, and III, Respectively


Slow down an enemy attack on your base with the Arrestor Beam Turret.
  — Event Store 

The Arrestor Beam Turret is an event base Energy weapon. It was first available in the event Deception but is now a blueprint available in level 27-45 level VEGA cargo fleets or level 50-55 VEGA elite fleets.

It serves as the base counterpart of the Arrestor Beam designed to inflict stasis, not DPS. They can be recognized by firing a translucent, red beam at their targets. They are common amongst mid level and high level players.

Strategy and Setup


The Arrestor beam turret is one of the best strategic support weapons for a base, impairing their movement greatly, rendering them more vulnerable to incoming fire by other supporting base turrets. Its long range makes it great for both blitz and sniper attacks.

It can also slow down blitz fleets charging in, splitting a single ship from the group and delaying them from reaching their attack briefly. This can be devastating as when you try to squeeze through 2 Terminus Mine the slow will push the ships into the mines.


The Arrestor beam turret's firepower is very low, almost to the point of non-existent. This makes this weapon completely unsuited for actually destroying fleets. Though, this will still prevent recharge shields from recharging making it very useful.

Though, in higher level bases stasis is not needed as usually all turrets can easily hit the enemy. This means equipping an Arrestor can sometimes be a disadvantage as you sacrifice firepower for a stasis weapon.


A good setup is to have Arrestor Beam turret III or II and Focused Apertures V. Then equip maximum armor and shields onto the module. This is best done with Combat Module X+ due to its high mass.

2 or 1 of these Arrestor turrets can be a very effective support for your turrets, allowing a very effective denial in movement giving your turrets more time to decimate the oncoming enemy.



  • The Arrestor beam turret was the first base weapon to be introduced as an event prize.
  • The Arrestor beam turret was released BEFORE the Arrestor Beam, the first to do so, and maybe the only.

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