The Arrestor Beam heavily disrupts the operation of enemy engines, though it only works in close quarters.
  — In-Game Description 
Arrestor Beam I II III
Mass 540t 812t 1,220t
DPS 1 1 1
Range 0-2,750m
Speed 3,000 m/s
Stasis Amount 40% 60% 80%
Sound Effect Charging
Weap warm beam arrestor 01


Weap fire beam arrestor 01


Impact beam arrestor 01
Unlocking (Only obtainable in Countermeasures)
Arms Lab Required
Intel Required 50,000/12,500 250,000 750,000
Mineral Ore

Arrestor Beam I, II, and III, Respectively

General Edit

Don't forget to upgrade your hulls with the Arrestor Beam. This energy weapon disrupts enemy engines and slows them down to a crawl.
  — Sybil 
Arrestor 1

Translucent red Arrestor beams being fired by battleships

The Arrestor beam is an event energy weapon. It was available in the event Countermeasures. It serves as the ship counterpart of the Arrestor Beam Turret.

It fires a single, translucent, red beam at its target and maintains the beam for a prolonged period of time. It does not inflict significant damage but cripples the ship's engine while the beam is maintained. A ship's strafe, rotation and forward speed are reduced moderately to extensively depending on the power of the Arrestor that is equipped. The Arrestor beam needs to charge its beam briefly before firing.

Arrestor beams are most commonly seen equipped on high level battleships, they are rather heavy, limiting their use.

Strategy and Setup Edit

Advantages: Edit

Tackle an escaping enemy with the Arrestor Beam.
  — Event Store 

Arrestor beams cannot be dodged, the beam will latch onto the target, greatly impairing its movement while the beam is maintained. Fleeing targets can no longer flee and pursuing targets will be debilitated. This makes it easier to outflank or outmanoeuvre ships and attacking them from outside their weapon's blind spots.

Arrestor beams if equipped with high level focused optics can target ships from medium ranges, this is most common on battleships where it can target ships from long range distances and stasis them from afar, preventing them from approaching and firing.

Arrestor beams benefit most if you want to keep your enemies at a distance whilst you continually attack them from maximum range and ensuring they cannot approach closely.

Disadvantages: Edit

Arrestor beams do not function well without high level focused optics. Arrestor beams are also very heavy and cannot be equipped on many mid level ships with a good balance of firepower and armor.

Arrestor beam inflicts the lowest damage of any weapon in the game.

While the beam cannot be dodged, it can be interrupted if the target leaves the Arrestor Beam's range or firing arc. The target must remain within weapon's range to be maintained.

The Arrestor beam has a brief period of charging up, before firing.This makes it very bad in some situations as the charge up would be to slow in which the enemy would of already caught up when it fires.

Many players prefer NET torpedoes since it is lighter and can stasis many targets at once.

Gallery Edit

Trivia Edit

  • The Arrestor beam has the lowest DPS of any weapon in the game, even lower than the Pulse Ray I.

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