|“||The Armored Hold uses new engineering design principles to increase both the resource capacity and armor of a ship.||”|
| || — In-Game Description |
| Armored Hold
|| I || II || III
|| 140 t|| 210 t|| 320 t
|| 40,000 t|| 125,000 t|| 365,000 t
|| 400|| 620|| 950
| Hull XP
|| 1,049 XP|| 1,472 XP|| 2,079 XP
| Farming Tier
|| VEGA Tier II/III|| VEGA Tier III/IV|| VEGA Tier IV/V
|| 4|| 5|| 6
| Ship Lab Required
|| VI|| VII|| VIII
|| 14m 30s|| 50m 30s|| 2h 57m 30s
|| 181,308|| 761,447|| 2,599,305
|| 9,543|| 134,373|| 866,435
|| 6m 40s|| 10m 20s|| 15m 50s
|“||Increase ship armor and resource capacity with the Armored Hold.||”|
| || — Event Store |
The Armored Hold is a hybrid of ship armor and Basic Cargo, enabling your ships to be more tanky while simultaneously being able to carry more resources.
Strategy and Setup
This special is more mass- and XP-efficient than individually equipping armor and Basic Cargo on your ships, not to mention that this only takes up one slot.
They are most commonly used in base attack fleets, filling up all remaining special slots in an effort to maximize ship durability and resources stolen at the same time.
Armored Hold is less desirable for pure cargo fleets as it has less cargo capacity compared to the Basic Cargo, and costs additional time to repair your ships.
- This is the first special slot event prize in VEGA Conflict.
- The Armored Hold is the first ship special to provide additional health.
Old Armored Hold I blueprint
Old Armored Hold II blueprint
Old Armored Hold III blueprint
Armored Hold II blueprint
Armored Hold III blueprint