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The Armored Hold uses new engineering design principles to increase both the resource capacity and armor of a ship.
  — In-Game Description 

Stats[]

Armored Hold I
ArmoredHold1
II
ArmoredHold2
III
ArmoredHold3
SPECIFICATIONS Notepad
Mass 140 t 210 t 320 t
Cargo 40,000 t 125,000 t 365,000 t
Health 400 620 950
Hull XP 1,049 XP 1,472 XP 2,079 XP
BLUEPRINT CompleteBlueprint
Farming Tier VEGA Tier II/III VEGA Tier III/IV VEGA Tier IV/V
Pieces 4 5 6
Ship Lab Required VI VII VIII
EQUIP ModuleRefit
Time Time 14m 30s 50m 30s 2h 57m 30s
Helium-3 Helium3 181,308 761,447 2,599,305
Antimatter Antimatter 9,543 134,373 866,435
REPAIR Repair
Time Time 6m 40s 10m 20s 15m 50s


General[]


Increase ship armor and resource capacity with the Armored Hold.
  — Event Store 


The Armored Hold is a hybrid of ship armor and Basic Cargo, enabling your ships to be more tanky while simultaneously being able to carry more resources.

Strategy and Setup[]

Advantages[]

This special is more mass- and XP-efficient than individually equipping armor and Basic Cargo on your ships, not to mention that this only takes up one slot.

They are most commonly used in base attack fleets, filling up all remaining special slots in an effort to maximize ship durability and resources stolen at the same time.

Disadvantages[]

Armored Hold is less desirable for pure cargo fleets as it has less cargo capacity compared to the Basic Cargo, and costs additional time to repair your ships.

Trivia[]

  • This is the first special slot event prize in VEGA Conflict.
  • The Armored Hold is the first ship special to provide additional health.

Gallery[]


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