|“||The Archer Beam is an extremely long range Energy weapon, providing destroyers with a valuable new tactical option.||”|
|— In-Game Description|
|Mass||392 t||707 t||1,414 t|
|Firing Cycle||C: 3.0 / F: 8.0 / R: 1.0 / N: 40|
|Hull XP||7,275 XP||9,094 XP||10,638 XP|
|Arms Lab Required||VII||VIII||IX|
|Time||32m 00s||2h 51m||5h 57m|
The Archer Beam is an Energy weapon with extremely long range but is only available to destroyers.
It charges up and fires a golden beam, sustaining it for a long time before a brief cooldown.
Strategy and Setup
Archer Beams also outrange most other FvF destroyers, forcing them to get closer in order to fire on your ships.
Archer Beams are incredibly heavy for an Energy weapon, this only gets worse when you equip Focused Optics, making Siege Drivers still a viable choice for base sniping, and Impulse Beams for fleet combat.
Archer Beams take a long time to charge up, making them powerless against incoming squadrons and agile ships that weave in and out of your narrow firing arc.
- The Archer Beam has the longest beam duration in the game until the Cyclotron Beam was released.