|Arc Missile||Arc Missile Turret|
|“||The Arc Missile is a strategic Explosive weapon that fires in formation. It's also optimized for combat against shielded enemies.||”|
|— In-Game Description|
|Projectile Speed||1,400 m/s|
|AoE Radius||500 m|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 6.0 / N: 1|
Prev. Available in
Zero Hour (Store)
Curr. Available in
|Planet Strike (Store)|
|Arms Lab Required||VII||VIII||IX|
|Time||1h 20m 30s|
|“||The Arc Missile is an explosive weapon that is optimized for combat against shielded enemies, and fires in formation for maximum coverage.||”|
The Arc Missile is a ship weapon. It does explosive damage that can bypass 25% shields of the target. It was first available in the event Warfront.
Arc missiles fire 5 missiles in a conical fan-like formation and missiles are evenly spread out - not random. They are rare in combat and most often seen equipped on battleships or Destroyers.
Strategy and Setup
|“||Have your ships fire in perfect formation with the Arc Missile.||”|
|— Event Store|
Arc missiles fire missiles in a unique pattern, spreading evenly, at their targets. Making them difficult to dodge and effective against grouped ships.
They have a very high amount of splash damage that can be further increased by antimatter warheads or volatile fuel, only a few weapons - like Plasma torpedoes - have as much AOE as the arc missile, greatly increasing the amount of damage inflicted to clustered ships, or for the arc missile, a line of battleships. The splash damage and spread makes them ideal for destroying groups of combat modules, particularly when equipped on destroyers. They can out range some of the more powerful base turrets, like SICO missile turrets. Target combat modules adjacent to each other to take advantage of the collateral damage when the combat modules are destroyed.
They have a innate shield bypass that can be further enhanced with spectral warheads, Valkyrie carrier or crafting upgrades on specific ships. Enemy ships will sustain more armor damage than usual, debilitating them until they are able to retreat for repairs.
Arc missiles are long range weapons and out range several common battleship weapons very slightly - 50m in base range, so 75m when modified. It can be said that the Arc missile is an upgraded variant of the Plasma torpedo, being lighter, more powerful, with a wider firing arc, less minimum range, greater maximum range, higher projectile speed and a more controllable spread. This makes it more versatile in fleet combat and base combat.
Arc missiles are quite heavy - far heavier than Vector torpedoes, which are used far more often than the Arc missiles since they are lighter and home in on targets. While Arc missile's spread pattern make it difficult to dodge at its maximum range, it is rare for all of the missiles to land on a target unless its a line of battleships - hence it never truly deals the maximum possible damage.
While the shield bypass is appealing, it does not actually decrease the time to kill a target unless it is lightly armored - if the armor is weak enough such that the target is destroyed before the shields deplete.
Arc missiles have a large minimum firing arc, making them unsuitable for close range combat, and causing them to struggle with medium range combat. The damage output in comparison with energy weapons is low, it must take advantage of the Arc missile's spread to be more effective than energy weapons.
The Arc Missile is also outranged by the Shatter Driver and its variants, another common weapon used in battleship fleets.
- The Arc missile is the first and only explosive weapon to have a shield bypass bonus.
- It is the only explosive weapon to fire in volleys similar fashion to the Burst Ray.