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The Apocrypha Cruiser is a menacing VEGA ship designed for lightning-fast assaults. VEGA hulls are known for their speed.
  — In-Game Description 

Apocrypha Cruiser
Apocrypha Cruiser
Information
Faction VEGA Corporation
Hull Tier 4
Weapon Slots 4
Armor Slots 4
Shield Slots 2
Special Slots 2
Health 1,400
Unladen Mass 700 t
Max Mass 7,000 t
Max Cargo 50,500 t
Firing Arc 270 deg
Combat Speed 320 m/s
Turning Speed 20 deg/s
Strafe Speed 150 m/s
Sector Speed 270 AU/h
Modifiers None
Unlocking
Requirements Revelation Cruiser, Ship Lab VIII, Ship Factory VIII
Blueprint Fragments 8 Pieces
Blueprint Tier Tier IV
Build
Build Time 5d 10h 19m 50s
Helium-3 27,141,760
Antimatter 6,785,440
Base Repair Time 23m 20s

Apocrypha Cruiser MKII
2 Apocrypha Cruiser
Information
Weapon Slots 4
Armor Slots 4
Shield Slots 2
Special Slots 2
Resistance Slots 1 (+1)
Health 1,400
Unladen Mass 700 t
Max Mass 7,350 t (+5%)
Max Cargo 63,125 t (+20%)
Firing Arc 270 deg
Combat Speed 320 m/s
Turning Speed 20 deg/s
Strafe Speed 150 m/s
Sector Speed 270 AU/h
Modifiers +10% Frigate Damage
+10% Cutter Damage
+5% Armor Health
-5% Armor Mass
Unlocking
Requirements Revelation Cruiser MKII, Apocrypha Cruiser, Workshop VI
Research Time
Mineral Ore
Craft
Craft Time 13h 20m 44s
Mineral Ore 3,088,438
Pattern x1 Apocrypha Cruiser MKII
Cores x4 Cruiser T4
Ship Parts x10 Apocrypha Cruiser Parts
Faction Armaments x2,048 VEGA Armaments

Apocrypha Cruiser MKIII
3 Apocrypha Cruiser
Information
Weapon Slots 4
Armor Slots 4
Shield Slots 2
Special Slots 2
Resistance Slots 1
Health 1,400
Unladen Mass 700 t
Max Mass 7,700 t (+5%)
Max Cargo 75,750 t (+17%)
Firing Arc 270 deg
Combat Speed 320 m/s
Turning Speed 20 deg/s
Strafe Speed 150 m/s
Sector Speed 270 AU/h
Modifiers +23% Frigate Damage
+23% Cutter Damage
+10% Armor Health
-10% Armor Mass
Unlocking
Requirements Revelation Cruiser MKIII, Apocrypha Cruiser MKII
Research Time
Mineral Ore
Craft
Craft Time 1d 2h 41m 28s
Mineral Ore 6,176,875
Pattern x1 Apocrypha Cruiser MKIII
Cores x4 Cruiser T4
Ship Parts x30 Apocrypha Cruiser Parts
Faction Armaments x2,560 VEGA Armaments

Apocrypha Cruiser MKIV
4 Apocrypha Cruiser
Information
Weapon Slots 4
Armor Slots 5 (+1)
Shield Slots 2
Special Slots 2
Resistance Slots 1
Health 1,400
Unladen Mass 700 t
Max Mass 8,050 t (+5%)
Max Cargo 88,375 t (+15%)
Firing Arc 270 deg
Combat Speed 320 m/s
Turning Speed 20 deg/s
Strafe Speed 150 m/s
Sector Speed 270 AU/h
Modifiers +36% Frigate Damage
+36% Cutter Damage
+15% Armor Health
-15% Armor Mass
Unlocking
Requirements Revelation Cruiser MKIV, Apocrypha Cruiser MKIII
Research Time
Mineral Ore
Craft
Craft Time 1d 16h 2m 11s
Mineral Ore 9,265,313
Pattern x1 Apocrypha Cruiser MKIV
Cores x4 Cruiser T4
Ship Parts x90 Apocrypha Cruiser Parts
Faction Armaments x3,200 VEGA Armaments

Apocrypha Cruiser MKV
5 Apocrypha Cruiser
Information
Weapon Slots 4
Armor Slots 5
Shield Slots 2
Special Slots 2
Resistance Slots 1
Health 1,400
Unladen Mass 700 t
Max Mass 8,400 t (+5%)
Max Cargo 101,000 t (+13%)
Firing Arc 270 deg
Combat Speed 320 m/s
Turning Speed 20 deg/s
Strafe Speed 150 m/s
Sector Speed 270 AU/h
Modifiers +50% Frigate Damage
+50% Cutter Damage
+20% Armor Health
-20% Armor Mass
Unlocking
Requirements Apocrypha Cruiser MKIV, Workshop VII
Research Time
Mineral Ore
Craft
Craft Time 2d 5h 22m 55s
Mineral Ore 12,353,750
Pattern x1 Apocrypha Cruiser MKV
Cores x4 Cruiser T4
Ship Parts x270 Apocrypha Cruiser Parts
Faction Armaments x4,000 VEGA Armaments

General

The Apocrypha Cruiser is a strong, high level, tier four VEGA Corporation hull. Blueprints for it can be found by defeating 40-45 VEGA fleets. It was also available in the Planet Strike event.

Apocrypha cruiser are popular cruisers used by mid level to high level players, more commonly seen in PvP as well as base decoy ships rather than fighting VEGA fleets. They are commonly seen upgraded through the crafting system.


Strategy and Setup

Apocrypha cruisers like all cruisers have a large field of fire. They feature two shield slots and four armour slots, they are well armoured and shielded and can sustain large amounts of punishment.

Further upgrading them increases more mass for weapons and armour. They also have armour increase bonuses and armour weight reduction bonuses. At MK IV, they receive an additional armour slot.

Before crafting system was introduced, they were very popular ships, very versatile at destroying NPC fleets and other players.

Battleships eventually succeeded them because of their superior, range, firepower and manoeuvrability.

While cruisers are far less prevalent, they are still quiet common in PvP, often seen fighting against other cruisers and cutters.

Apocrypha cruisers perform at peak performance when upgraded to MK V.

Advantages:

Apocrypha cruisers are strong ships when upgraded through the crafting system. Their bonus damage to cutters renders them as the powerful ships when it comes to destroying them. Apocrypha cruisers are most often seen fighting other cruisers or cutters.

They have significant amounts of armour and shielding, more than the Revelation cruiser making them ferocious close quarters combat warships. Cruisers however lack the speed to put them in such situations.

Apocrypha cruisers function as an excellent base decoy. They can be equipped with up to 14000 armour, 10000 shield before calculating resistor's bonus damage mitigation. Such decoys make able to draw away fire from heavy base turret fire for prolonged periods of time.

Disadvantages:

Apocrypha cruisers having more armour and shields, means they have more repair time. Apocrypha cruisers are often greatly disadvantaged when facing a MK V battleship fleet, unable to escape or deal significant damage, they suffer high repair time. It is strongly recommended that a fleet of cruisers are escorted in a crowded sector scale battlefield.

Apocrypha cruisers, annoyingly, have roughly half the cargo space of the Revelation cruiser at first.

Grinding for crafting materials to upgrade the Apocrypha cruiser is quite a grind.

Setup

Apocrypha 1

A fleet of MK V Apocrypha cruisers.

The most deadly weapon to use is the Reverb ray with focused optic V and fusion thrusters III. This setup for a fleet of MK V Apocrypha cruisers along with a Ragnarok carrier actually stands a chance at defeating MK V battleship fleets.

If you don't have Reverb rays, then other common weapons to use are Aurora rays, Impulse rays, Thermal beams and Burst rays. Some players configure their cruisers purely for close quarters combat with ion modulators, purely for dealing with cutters, others prefer focused optics V and fusion thrusters III so the cruisers are more effective at surviving a battle fighting a fleet of MK V battleships.

Apocrypha cruisers with SICO missiles and anti-matter warheads V are common.

Base decoys: Metaphase shield III x2, or repulsor shield III or blast shield III are ideal shields, choose recharging shields only if you think can take advantage of the recharging aspects of the shield.

Explosive or energy resistor II are highly recommended. You can also choose between strafe thrusters V for dodging projectiles or 2x armored holds to further increase armour and increase the amount of resources pillaged even further.

Fill the remaining room with armour.

Trivia

  • The Apocrypha cruiser in low level VEGA fleets has only three weapon slots it appears.
  • The Apocrypha cruiser was used in October and November 2015 marketing trials by Kixeye, where a free hull was given as a reward for buying higher tier coin packages.
  • A weaker version, the Ezekiel cruiser, appears in level 30 antimatter and VEGA cargo fleets.

Gallery




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