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Antimatter Warheads replace the conventional warheads used by Explosive weapons, increasing the detonation radius.
  — In-Game Description 
Antimatter Warheads I II III IV V
Weight (% Weapon Mass) 5% 10% 15% 20% 25%
AoE Radius +50m +100m +150m +200m +250m
Research
Tech Lab Required VI VIII IX X X
Time 11h 41m 1d 20h 02m 20s 3d 23h 23m 06s
Helium-3 3,523,696 13,314,484 28,956,750
Antimatter 0 1,479,387 5,110,014
Build
Time 3m 10m 30s 35m 1h 28m 2h 47m
Helium-3 7,850 116,100 529,758 1,319,992 2,440,613
Antimatter 0 6,111 58,862 329,998 813,538
Repair 0s 0s 0s 0s 0s
AMWarheadIcon

Antimatter Warheads Icon

General

Antimatter Warheads are a booster to explosive weapons. They are the counterpart of Antimatter detonators for base weaponry. They increase the area of effect of explosive ship weaponry thus making it quite popular.

Strategy and Setup

Advantages:

Antimatter Warheads increase the AoE of an explosive weapon. This allows it to hit multiple ships or modules at once and gives it the ability to hit a ship if the explosive projectile misses its target making it very effective.

When coupled with high AoE weapons like SICO Missiles or Creeper Torpedos they will have an incredible squadron defence ability and a very high effectiveness against bases.

Disadvantages:

However, increased AoE is usually not very necessary in many fights and when coupled with its mass increase it may be better to not equip it for replacement of a more useful special.

Other than that, it is pretty useful but battleships will usually equip Volatile Fuel over AM Warheads due to the increased AoE and speed.

Setup:

Usually it is recommended to use AM Warheads when you have left over special slots and have many equipped explosive weapons. When you have an extra slot III or IV is recommended due to its low mass gain.

Against Alien Hives equipping battleships with Creeper Torpedos and AM Warheads V can be a extremely effective squadron defence while the carriers attack the hive if you do not have Volatile Fuel.

Gallery

Trivia

  • AM Warheads is its ingame name but the AM actually stands for Antimatter
  • Despite being called "Antimatter Warheads" its AoE would be much bigger if actual Antimatter was used.



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