The Ancient Alien Reaper is a Much bigger and more powerful alien ship introduced in the event AXIS. They are armed with a myriad of Plasma Weaponry, and are able to summon Alien Reapers to Defend itself.
The Ancient Alien Reapers are able to spawn normal Alien Reapers in the middle of a battle utilising a Wormhole Gate Type-R, potentially increasing the number of enemy targets on the screen. However, they only spawn 1 at a time.
However, the ability to spawn additional forces in the middle of battle makes them a high priority target, because there is no limit to the number of Reapers they can summon, meaning they can slowly overwhelm or whittle down the Player's Fleet if left unchecked.
In addition, they are armed with Plasma Missiles, capable of dealing a new damage type that can only be resisted by A.X.I.S. ships, making all other faction hulls vulnerable to the full brunt of their attacks.
Their Plasma weaponry seems to be long range, and they fire a barrage of plasma shots that are slow moving, but then disappear and reappear flying at a much faster speed, making them unpredictable and hard to dodge.
Ancient Reapers also carrier two Alien-type Ranger Swarms. Although they deal negligible damage, they can still prevent shields from recharging mid-fight.
Use battleships with high DPS and 100% accurate Weapons like the Xeno Rupture Beam, guarded by a few cruisers to tank damage. Focus fire down the Ancient Reaper while you let your carrier deal with the Alien Reapers Spawned.
The Ancient Blitz Reaper is a much faster version of the Ancient Reaper. It loses its Squadrons in favor of a much more powerful Wormhole Gate Type-R, that can instantaneously Warp in multiple Alien Reapers at once. It also swaps out its Plasma Missiles in favor of a rapid firing Plasma Repeater.
The Ancient Blitz Reaper has greatly increased speed as opposed to its previous version, making it extremely difficult for certain ships to catch up to. It is armed with a single Plasma Repeater, which fires continuous bolts of plasma capable of piercing multiple enemy ships at once, making it a high priority target.
In addition, it no longer launches squadrons, but its Wormhole Gate Type-R is significantly more powerful than its predecessor, and it is capable of warping in multiple Alien Reapers at once, up to a maximum of 6 on the battlefield at once. If the number of Alien Reapers is decreased due to the opponent destroying the summoned Reapers, the Ancient Blitz Reaper will also summon more to replenish the lost Reapers, 4 the first time, 3 the second time, and 2 for all other times.
The Ancient Blitz Reaper's ability to warp in massive amounts of Alien Reapers make it a priority target. There is no way to keep up with the rate at which the Ancient Blitz Reaper replenishes its spawns. The Ancient Blitz Reaper should be taken out first in order to prevent it from warping in additional reinforcements. Furthermore, if the number of Alien Reapers does not change significantly, the Ancient Blitz Reaper will not summon additional Alien Reapers.
Therefore, in order to end the battle in victory quickly and decisively, take out the Ancient Blitz Reapers first, before taking out the summoned Alien Reapers.
- The Ancient Reaper's Top section folds up like how a folded paper unfolds when it spawns a Reaper.
- Many players complained about the sheer firepower and damage dealt by the Reaper's Plasma Missiles during the AXIS event.
- Level 80+ Ancient Reapers used to only have one Ranger Swarm with 9,000 m range, but now they have two Ranger Swarms with 13,000 m range, in line with the level 60-75 ones.
- Ancient Reapers can detect weapon arcs and strafe to avoid them. Fortunately, they are too slow to be problematic.
- The Ancient Blitz Reaper is the Elite Ancient Reaper mentioned in the calendar.
- The Ancient Blitz Reaper has an astonishingly large speed, which shocked a lot of players as to how something so big was able to travel so quickly.