Unobtainable Hull
Alien Reaper
Icon 143
Weapon Slots 6
Squadron Slots 0
Cargo Fleets Levels Reaper Fleets (40-90),
Reaper Harvesters (90-100),
Alien Aggressors (20-100)

The Alien Reaper is a small, fast, and powerful alien ship introduced in the event Vengeance. They are designed to swiftly interdict and destroy their opponents, utilizing numbers, high maneuverability (around that of a Swarm Corvette) and medium stasis resistance (~50%) to annihilate their opponents. Their weapons' innate 25% shield bypass makes every shot count.


The Alien Reapers attack with their onboard weaponry, and have medium range. There are two different loadouts seen on the Reapers. Some Reapers are armed with Ion Gatlings (which do not pierce ships, contrary to popular belief), which have significant spread in their fire. These reapers are extremely fast, able to chase down ships such as Cutters and Frigates. Another group of Reapers have been seen armed with the Discharge Beam. The Reapers armed with the Discharge Beams have lower speeds, but their weapons are more powerful, and they are significantly more durable compared to the Reapers armed with the Ion Gatling.

Some Reapers have been observed to be armed with a single Vulcan Beam, and are usually cannon fodder to buy time for other ships to get into position.

The Alien Reapers also appeared in base attacks, and were capable of dealing massive damage to bases, particularly the Reapers armed with the Laser Beams, usually 1 or 2 starring them in a few consecutive attacks. The laser-armed reapers, as with most beam-weapon ships, were ineffective against squadrons.

As of the Alien Decimation after Vengeance, the Reapers have medium stasis resistance, and thus cannot be slowed down significantly by stasis weaponry.

The Reapers were updated in the Vendetta Event, the fleets receiving a new formation, and the Reapers themselves were given increased health. The change in health is rather minimal though, and their weapons remain the same.


The Alien Reapers' AI causes them to rapidly close with and then encircle the players fleet, though they have been seen to suddenly dash through the fleet on occasion. This means that their damage is spread out among all targets.

If the Alien Reapers bunch up, this can be to the player's advantage, as this allows Area of Effect weapons, like explosive weapons and the Nova Ray, to do full damage to groups of Reapers.

Energy weapons and high DPS weapons are essential, as they take down the Reaper ships faster, thus reducing the amount of damage taken.

Cruisers supplemented by a carrier and Battleships (Traditional battleship-carrier combo) are recommended when fighting fleets consisting of the Alien Reapers.

Like all Alien Hulls, the Reapers do not have shields, and thus Demon Corps Ships with Blister Rounds will greatly help in taking down the Reapers quickly and efficiently.

Reapers have abnormally large collision boxes, making them troublesome as the push ships out of formation. However, it also leads to groups of reapers running into each other and trapping themselves in place.


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