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Alien Swarm Module
Alien Combat Module Low Level
Information
Faction Aliens
Module Resemblance Combat Module + Terminus Mine
Weapon Armaments Anti-Squadron Shockwave
Squadron Armaments 0
Shield Possession No
Appearance
Available in Outbreak - Alien Decimation

Alien Swarm Module
Alien Combat Module Low Level
Information
Faction Aliens
Module Resemblance Combat Module + Terminus Mine + Fleet Bay
Weapon Armaments Anti-Squadron Shockwave
Squadron Armaments Elite Gladiator Swarm x1
Shield Possession No
Appearance
Available in Outbreak - Alien Decimation

Alien Swarm Module
Alien Combat Module Low Level
Information
Faction Aliens
Module Resemblance Combat Module + Terminus Mine + Fleet Bay
Weapon Armaments 0
Squadron Armaments Plasma Drone x1
Shield Possession No
Appearance
Available in Alien Decimation

General

This special variant of a Combat Module is rather unique. It does not have any direct fire weapons like its two other variants, but instead has a mini fast-firing shockwave (Range: 1750m, AoE: 2500m) that is designed to repel squadron attacks. It has been observed to deal thrice as much damage to squadrons when compared to ships.

It can also attack enemy ships but the range is so short that any ship weapon can outrange it.

In Heavy Outposts, they additionally launch Gladiator Swarms that have thrice the normal speed, quintuple the normal health and have +25% shield bypass. The swarms have very long range (15 km). 

In Ancient Outposts, they instead launch Plasma Drones that do massive amounts of plasma damage, it is modeled similarly like the drone series from A.X.I.S..

Strategy

Although, barely a problem to hulls they are the biggest obstacles for squadron sending hulls as their shockwaves will destroy them too quickly for them to actually get damage into it. This can make any carrier rimming strat worthless as the little damage that does go through will take too long to actually make the time wasted generally worth it, as Alien Combat Modules will also fire on your carrier as you send swarms.

For hulls, they are easily avoided with their small range. But, don't let your guard down as they are positioned around important structures. Carelessly bomb rushing them will result in heavy damage which is built up the more you sit in it, especially attacking the Alien Citadel, which will cause alot of extra repair time.

When dealing with the Heavy Outposts, make sure your fleet has a strong squadron defense (a Suppressor would be ideal) to repel the constant threat of Gladiator Swarms.

Gallery

Trivia

  • The Alien Swarm Module can be interpreted as KIXEYE's way of saying, "Actually attack, don't just use a carrier to get free points int the event"
  • The module can be seen as a mix of a Combat Module, a Terminus Mine and optionally a Fleet Bay.


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