Unobtainable Hull
Alien Hive
Icon 941
Weapon Slots 0/6/7 (1st/2nd/3rd Edition)
Squadron Slots 8/8/0 (1st/2nd/3rd Edition)
Cargo Fleets Levels 40-90 Hive Fleets


These Alien Hives are the primary vessel used by Aliens, spearheading their attacks on the Miner Rebellion, they have appeared in great numbers through Unstable Wormholes. They appear in events such as Alien Mobilization.

FIRST Edition (Unknown Signal)

First Edition Alien Hives only carried the three alien swarms - Ranger, Charger and Gladiator, in increasing power. These swarms were extremely deadly: even a single Ranger swarm could strip an entire Metaphase Shield III in a matter of seconds if left unchecked. Only the brave and powerful would dare to fight these Hives.

At 16,000 m, 4 Ranger Swarms are launched which deal relatively low damage. Still, they are not to be underestimated; this is only the beginning of the nightmare.

At 11,000 m, the Hive deploys 2 Charger Swarms which deal moderate damage. It becomes much harder to defend against all of the squadrons at the same time.

At 9,000 m, 2 fearsome Gladiator Swarms are released which deal very heavy damage. If this squadron touches your ships for more than half a second, you could say goodbye to your shields even against level 60 fleets. Luckily, you could still barely "outrange" them using Bomber Squadrons due to the Hive's large hitbox.

SECOND Edition (Hive Fleet)

Second Edition Alien Hives attack their targets primarily with squadrons - the Ranger Swarm and the Gladiator Swarm - from extreme range. The squadrons do not travel directly to their targets, rather flank both directions before closing in for the attack. They are deadly and can very quickly destroy ships that are not protected adequately against squadrons with right weapons.

They are also equipped with Photon Gatlings that can attack close range ships, considering they pierce through ships and tend to destroy squadrons that approach nearby. These are fired from the green orb hovering on top of the Hive itself. Although they have long reloading time and have rather large spread, they can quickly rip ships apart.

They are also equipped with extremely long range Rift Beams, which come from the 4 orbs that orbit around it. These have ranges that greatly exceed that of squadron scramble ranges, these weapons are less common and only appear on Alien Hive ships that require cooperative play.

THIRD Edition (Unknown Barrage Hive)

Third Edition Alien Hives, also known as Barrage Hives, attack their targets exclusively with weapons - 4 Eradication Beam, 2 Viper Missiles, and 1 Quantum Gatling - all with long range. They are extremely deadly as level 70-90 fleet. They deal massive amounts of damage unless you use cutters to rush in. They also have a powerful Stasis Field which makes it even harder to rush in.

The Beams come from the 4 orbs that orbit around it. These have the highest range but have a minimum range equal to the radius of the stasis field. They focus moderate damage onto individual player ships.

The Missiles are very similar to the Hydra Missile in that they home in on enemy ships. Its maximum range is the same as the Beam's but has a significantly smaller minimum range. Moreover, these Missiles deal very heavy damage and can even affect multiple ships through AoE.

The Gatling is the lowest ranged weapon and deals the least damage. It does not track ships, allowing even cruisers to dodge the Gatling shots. However, it does not have a minimum range.

Further Facts

Once the Alien Hive has been destroyed, the orbs disappear, hinting that the orbs with the weaponry is directly linked to them and are not separate entities.

Alien Hives first appeared in Unknown Signal Fleets in the event Incursion. They caught many people in shock and awe, they were extremely deadly and fleets attacking such fleets were unlikely to survive.

These hulls actually move but are extremely slow (around 5 m/s), making them seem like stationary objects.

Strategy (Unknown Signal)

Use a line of battleships on either side of your carrier to defend against squadrons, and use your carrier to take out the Hives from a distance. Recharging shields are a must if you want your ships to survive.

Once you launch squadrons, strafe your ships backwards to avoid triggering the Gladiator Swarms. Many people did not realize that the Hives are in fact not completely stationary and ended up triggering them in the last minute or so of the battle when the Hive moved too close to the player fleet.

The best-performing anti-squadron weapons at the time were: Hydra Missiles, SICO Missiles, Creeper Torpedoes and Aurora Rays.

Strategy (Hive Fleet)

A line of battleships are effective at eliminating squadrons launched from Hives. They must line up in a formation perpendicular to their charge towards the Alien hives, their firing ranges must protect a carrier.

The line of ships move towards the Alien Hive cluster until the carrier is in range to launch squadrons. The battleships defend and the squadrons attack until the Alien Hive fleets are destroyed.

Venom battleships are the bare minimum required to be effective at protecting squadrons. They must be equipped with Creeper torpedoes or Manifold missiles. Aurora rays and ECHO rays simply not effective enough.

Ragnarok carriers are strongly recommended but Valhalla carriers can be sufficient on lower level Hive fleets. Elite squadrons can be quite useful, even level I variants.

Fusion thrusters are not necessary but can help a carrier move into position more quickly.

Players can also use cruisers with Reverb rays, these are however sub-optimal as cruisers tend to absorb the damage and do not adequately protect carriers or your partner's fleet.

Do not charge head on into Hive fleets unless you are using some of the best ships available such as Covenant cruisers or Basilisk cutters with Manifold missiles.

Strategy (Barrage Hive)

With the new hives, the best strategy is to build a fleet of the best cutters you have, and make them rush the new hives. Their alien and explosive weapons have a minimum range. Use the raw firepower and high speeds of cutters to quickly eliminate them before they deal a lot of damage to you. Cutters will be most effective as there will be now be one hive on each side of the battle. You will spawn in the middle, and you will need quick speeds to defeat one and then turn around to get the other if you wish to avoid taking high damage.

They hives also now have a new special ability, which allows them to project a stasis field around themselves, which will greatly slow your ships. Therefore, you will want to make them even faster with thrusters that boost forward speed.

Cutters are the most recommended ships because of their firepower and high speeds. Cruisers may also be helpful with tanking damage. Battleships and destroyers are not recommended as they are very slow and will take high amounts of damage before they reach the hives, if they're not already destroyed by the time they get there.



  • This hull was never mentioned and was a complete surprise to every player.
  • Alien Hives used to have no weapons when they were first debuted.
  • This hull first appeared in the Incursion event and the surrounding formation that the aliens used has been responsible for the destruction of many player fleets.

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