Alien Event Targets (Current) | Alien Event Targets (Legacy) |
General[]
This is a list of event targets that reappear frequently in the alien events starting from Vengeance all the way to Defiance. They include both Alien and A.X.I.S. targets.
Targets that are outdated or do not appear on this page are listed here instead: Alien Event Targets/Legacy
Do note that some events, namely the events from Vengeance to Conquest have event fleets that are both current and outdated. If you do not find a fleet here, it is likely they are found in the legacy Alien Event Target page instead.
Fleets utilized before Vengeance do not appear here as they are unique to those respective events. This includes Planet Strike and Sector Strike event fleets.
Do note that some ships/modules will have weapons that have different ranges as well as modifiers. They have been marked with an *. Hover over the * to find out more about the modifiers.
Demon Corps Targets[]
Demon Corps Escort fleets have been recently seen together with VEGA Suspicious Cargo during Decimation of September 2018.
Alien Targets[]
The Aliens attack the sector in two forms, firstly, via the multiple Alien Fleets that spawn from Unstable Wormholes, and secondly, via their infection of Outposts, converting them into Alien Outposts.
Any rebel that dares to take on the Aliens head-on are advised to use extreme caution as well as end-game tech if they want to survive.
Alien Fleets[]
Alien fleets appear randomly in various events. These fleets are very powerful and require various strategies and ship configurations to defeat them.
Some Alien fleets aggressively target nearby rebel fleets that are within +/- 10 levels.
Once defeated, Alien fleets drop Unknown Objects, which currently are used for fusing reusable items into higher-level versions. They can also drop end-game crafting materials and reusable items.
Alien fleets will try to warp away on the spot if they have been attacked too many times.
Defense Targets[]
DEFENSE pattern targets consist of slow-moving hulls which are almost stationary but have powerful long-range weaponry, forcing rebels to get in range as soon as possible to open fire.
Name & Level | Fleet Layout | Description | Targets | Armaments [Hover] | Loot Drops | Notes |
---|---|---|---|---|---|---|
Hive Fleet (40-70) |
A Hive fleet. Approach with caution. | x2 | x2 x4 [**] x4 [**] |
Alien Hives mainly rely on their squadrons for offence, but also have decent protection against opponents that get too close. | ||
Large Hive Fleet (40-70) |
A Large Hive fleet. Engage with allies. | x3 | x4 x2 x4 [**] x4 [**] |
A Hive Fleet designed to be taken on by two players. | ||
Barrage Hive (40-90) |
DEFENSE Pattern target: Long range hives armed with a variety of weapons. RECOMMENDED: Cruisers and Cutters. | x2 | x4 x2 x1 |
Barrage Hives have massive firepower at long range and are equipped with Stasis Fields to slow incoming ships. | ||
Ancient Hive (40-100) |
DEFENSE Pattern Target: Heavily defended Ancient Hives where new enemies are bred. RECOMMENDED: Cutters. | x2 | x3 | Ancient Hives have Plasma weaponry and can spawn Barrage Hives as reinforcements. | ||
x2 | x1 x1 x4 x1 x1 x1 | |||||
() | x4 x1 x1 |
Striker Targets[]
STRIKER pattern targets comprise of numerous rapid hulls with medium-range weaponry comparable to those obtainable by rebels. They can be defeated by brute force, i.e. out-DPSing the Aliens.
Name & Level | Fleet Layout | Description | Ships | Armaments [Hover] | Loot Drops | Notes |
---|---|---|---|---|---|---|
Reaper (40-90) |
STRIKER Pattern target: A formation of rapid Unknown craft read to attack. RECOMMENDED: Cruisers & Battleships. | x6 | x6 [] | Alien Reapers are extremely fast and have significant stasis resistance. | ||
x4 | x4 | |||||
Reaper (55) |
STRIKER Pattern target: A formation of rapid Unknown craft read to attack. RECOMMENDED: Cruisers & Battleships. | x6 | x6 [] | A Normal Reaper fleet. Defeat this fleet in one hit and you can blitz it for extra rewards. | ||
x4 | x4 | |||||
Ancient Reaper (40-75) |
STRIKER Pattern target: Elite Alien craft supported by swarms of Reapers. RECOMMENDED: Cruisers & Battleships. | x6 | x1 | Ancient Reapers have Plasma weaponry and can spawn additional Alien Reapers. | ||
x2 | x1 x1 x2 [**] | |||||
() | x6 [] | |||||
Ancient Reaper (80-85) |
STRIKER Pattern target: Elite Alien craft supported by swarms of Reapers. RECOMMENDED: Cruisers & Battleships. | x9 | x1 | The amount of cannon fodder has increased. | ||
x2 | x1 x1 x1 [**] | |||||
() | x6 [] | |||||
Ancient Reaper (90-100) |
STRIKER Pattern target: Elite Alien craft supported by swarms of Reapers. RECOMMENDED: Cruisers & Battleships. | x9 | x1 | An extra Ancient Reaper greatly increases the difficulty of this fleet. | ||
x3 | x1 x1 x1 [**] | |||||
() | x6 [] | |||||
Blitz Reaper (40-100) |
STRIKER Pattern Target: Ancient Alien Crafts that utilize overwhelming speed to deploy aggressive swarm-and-subdue tactics. RECOMMENDED: Battleships. | x2 | x1 x5 [] |
Ancient Blitz Reapers maintain a cluster of Alien Reapers for assistance. It is worth noting that these Reapers do not have stasis resistance. | ||
() | x1 [] | |||||
() | x1 |
Harvester Targets[]
Alien Harvester fleets feature a single Alien flagship, the Alien Harvester, which rains devastation upon rebel fleets and is fairly durable. On top of that, additional Alien hulls may escort the Harvester in battle, further increasing the difficulty. Players have 6 minutes to defeat this fleet; otherwise, it regenerates to full health after each battle.
Name & Level | Fleet Layout | Description | Ships | Armaments [Hover] | Loot Drops | Notes |
---|---|---|---|---|---|---|
Harvester (75-85) |
A capital class Alien ship with regeneration capabilities. | x1 | x8 x2 x2 x4 [**] x4 [**] |
The original Alien Harvester boss target. | ||
Barrage Harvester (90-100) |
DEFENSE Pattern Harvester. A capital class Unknown craft equipped with long range weapon systems and regenerative abilities. | x1 |
x3 x6 x2 x4 [**] |
This Harvester is modelled after the Barrage Hives and also generates a Stasis Field. | ||
Barrage Harvester (90-100) |
DEFENSE Pattern Harvester. A capital class Unknown craft equipped with long range weapon systems and regenerative abilities. | x1 |
x4 x6 x2 x8 [***] |
A Barrage Harvester fleet designed to be taken on by two players. Notably, it does not have a Stasis Field. | ||
Reaper Harvester (90-100) |
STRIKER Pattern Harvester. A capital class Unknown craft equipped with rapid engines and regenerative abilities. | x6 | x6 [**] | This Harvester is modeled after the Alien Reapers. It is also escorted by 6 Alien Reapers. | ||
x1 | x2 x8 x2 x4 [***] | |||||
Reaper Harvester (90-100) |
STRIKER Pattern harvester. A capital class Unknown craft equipped with rapid engines and regenerative abilities. | x6 | x6 [**] | A Reaper Harvester fleet designed to be taken on by two players. | ||
x1 | x2 x8 x2 x4 [***] | |||||
Ancient Harvester (70-100) |
STRIKER Pattern Ancient Harvester: A capital class Alien craft equipped with rapid engines and regenerative abilities. | x12 | x1 | This is the Ancient version of the Reaper Harvester fleet. Unlike other Harvester fleets, this fleet does not regenerate to full health between battles and has the normal battle duration of 5 minutes. | ||
x1 | x1 x1 x2 [**] | |||||
() | x6 [**] | |||||
x1 | x2 x3 x3 x3 | |||||
Elite Ancient Harvester (90-100) (V2) |
STRIKER Pattern Elite Ancient Harvester. A capital class Alien craft equipped with rapid engines and regenerative abilities. | x6 | x6 [**] | --- | An easier version that appeared during Decimation of September 2018, with no Ancient Reapers. Note that the Alien Reapers are initially stacked under the Alien Harvester. This is also the only target that features multiple Harvesters. | |
x1 | x2 x8 x2 x4 [**] | |||||
x1 | x3 x3 x3 |
Alien Aggressor Targets[]
Alien Aggressor fleets are the only type of Alien Fleet capable of directly attacking player bases.
Alien Outposts[]
Alien Outposts are seen periodically in events, such as Outbreak where a sustained green wormhole appears and many level 40-50 Alien Outposts spawn around it. Inside is the Colony 47 Infected Sector where many higher level Alien Outposts are found. Alien Outposts are best taken on with a combination of cruisers and destroyers. A Suppressor may be required for those containing squadrons. Due to the sheer size of Alien Outposts, rebels have 10 minutes instead of the usual 5 minutes to destroy it. Do note that Heavy Outposts and Outposts that are otherwise considered as boss targets regenerate after each attack if not fully destroyed. Unlike rebel bases, Alien Outposts only drop resources when fully defeated, and do not apply the 500% cargo limit.
Name & Level | Fleet Layout | Description | Targets | Armaments [Hover] | Loot Drops | Notes |
---|---|---|---|---|---|---|
Infected Outpost (40-50) |
BASE Pattern Target: Former human colony overrun by Alien technology. RECOMMENDED: Destroyers. | x22 | x1 | Can be done with Tier 3-5 Tech. | ||
x19 | x1 x1 | |||||
x10 | x1 | |||||
x1 | x4 x1 | |||||
Infected Outpost (60-70) |
BASE Pattern Target: Former human colony overrun by Alien technology. RECOMMENDED: Destroyers. | x32 | x1 | Can be done easily with a Punisher Cruiser rush. | ||
x25 | x1 x1 | |||||
x20 | x1 | |||||
x1 | x4 x1 | |||||
Infected Outpost (80-90) |
BASE Pattern Target: Former human colony overrun by Alien technology. RECOMMENDED: Destroyers. | x28 | x1 | Use Exterminator Destroyers with Xeno Shatter Driver for optimal results. | ||
x37 | x1 x1 | |||||
x27 | x1 | |||||
x1 | x4 x1 | |||||
Heavy Outpost (90-100) |
BASE Pattern Target: Former human military outpost now completely overrun by Alien technology. RECOMMENDED: Destroyers & Suppressors. | x30 | x1 | Base regenerates in one hit if not destroyed, and is filled with Gladiator Wings. | ||
x26 | x1 x1 | |||||
x10 | x1 x1 [^*] | |||||
x2 | x3 x2 [^*] | |||||
Geir's Fortress (100) |
BASE Target. The final bastions of General Geir and his elite guard. RECOMMENDED: Destroyers & Suppressors. | x16 | x1 | Geir's Fortress is protected by his elite Harvester guard. This target resets if not defeated in one attack. | ||
x12 | x1 x1 | |||||
x8 | x1 | |||||
x6 | x1 x1 [^*] | |||||
x1 | x4 x1 x4 [^*] | |||||
x1 | x4 x6 x2 x8 [***] | |||||
Ancient Outpost (40-60) |
BASE Pattern Target: Former human colony overrun by advanced Alien technology. RECOMMENDED: Destroyers & Suppressors. | x16 | x1 | Ancient Outposts use Plasma weaponry and are full of squadrons. | ||
x8 | x1 | |||||
x26 | x1 x1 | |||||
x7 | x1 x1 [^] | |||||
x1 | x1 | |||||
x1 | x5 x2 [^] | |||||
Ancient Outpost (70-80) |
BASE Pattern Target: Former human colony overrun by advanced Alien technology. RECOMMENDED: Destroyers & Suppressors. | x8 | x1 | A big change from previous iterations. The Combat Modules deal a lot of damage. | ||
x16 | x1 | |||||
x4 | x1 | |||||
x2 | x1 | |||||
x4 | x1 x1 [****] | |||||
x2 | x1 | |||||
x1 | x1 x2 [****] | |||||
Heavy Ancient Outpost (90-100) |
BASE Pattern Target: Former human military outpost now completely overrun by advanced Alien technology. RECOMMENDED: Destroyers & Suppressors. | x34 | x1 | Big change from previous iteration. Base still resets if not destroyed in 1 hit. | ||
x14 | x1 | |||||
x4 | x1 | |||||
x6 | x1 x1 [****] | |||||
x1 | x1 x2 [****] | |||||
Elite Ancient Outpost (70-80) |
BASE Pattern target: Former human colony overrun by Ancient Elites. RECOMMENDED: Destroyers & Suppressors. | x40 | x1 | A huge Ancient Outpost designed to be taken on by two players. One of two layouts used by level 70-80 Elite Ancient Outposts. | ||
x41 | x1 x1 | |||||
x14 | x1 x1 [^] | |||||
x2 | x4 x4 [^] | |||||
x1 | x4 | |||||
Elite Ancient Outpost (70-100) |
BASE Pattern target: Former human colony overrun by Ancient Elites. RECOMMENDED: Destroyers & Suppressors. | x42 | x1 | A huge Ancient Outpost designed to be taken on by two players. One of two layouts used by level 70-80 Elite Ancient Outposts. | ||
x40 | x1 x1 | |||||
x10 | x1 x1 [^] | |||||
x2 | x4 x4 [^] | |||||
x3 | x4 | |||||
Ancient Fortress (90-100) |
BASE target: A fortified stronghold and headquarters of the Ancient Alien forces. RECOMMENDED: Destroyers & Suppressors. | x26 | x1 | The heavily defended headquarters of the Ancient Alien forces. Guarded by an Ancient Harvester and many turrets. | ||
x22 | x1 | |||||
x4 | x1 | |||||
x12 | x1 x1 [****] | |||||
x1 | x1 x2 [****] | |||||
x9 | x1 | |||||
x1 | x2 x3 x3 x3 | |||||
x4 | x1 | |||||
() | x6 [**] |
A.X.I.S. Targets[]
Since the events of Betrayal, A group of rebels from the A.X.I.S. project have splintered off and have begun conducting open warfare against the Miner Rebellion and their allies. They have stolen ships from the rebels themselves and now attack sectors mercilessly alongside the Aliens during feature events and Alien Decimation.
A.X.I.S. Fleets[]
A.X.I.S. fleets spawn from Unstable Wormholes.
A.X.I.S. fleets are typically centered around a specific hull class.
- Deceiver - Guardian Cruiser
- Renegade - Vindicator Cutter
- Turncoat - Enforcer Battleship
Name & Level | Fleet Layout | Description | Ships | Armaments [Hover] | Loot Drops | Notes |
---|---|---|---|---|---|---|
AXIS Deceiver (40-60) |
An all-purpose separatist fleet found in the frontline of any encounter. RECOMMENDED: Battleships. | x5 | x2 | The range of the Mk 1 Guardian Cruisers s are low enough such that they can be kited by battleships. The Mk 3 varient is much harder to kite, however. | ||
x1 | x3 x2 [] | |||||
x2 | x1 x2 [] | |||||
AXIS Deceiver (70-80) |
An all-purpose separatist fleet found in the frontline of any encounter. RECOMMENDED: Battleships. | x4 | x2 | All ships have increased speed, making them extremely difficult to kite. | ||
x2 | x3 x2 [] | |||||
x2 | x1 x2 [] | |||||
x1 | x1 x6 | |||||
AXIS Deceiver (90) |
An all-purpose separatist fleet found in the frontline of any encounter. RECOMMENDED: Battleships. | x6 | x2 | The extra Guardian Cruisers vastly improve the fleet's overall firepower. | ||
x3 | x3 x2 [] | |||||
x2 | x1 x2 [] | |||||
x1 | x1 x3 | |||||
AXIS Deceiver (100) |
An all-purpose separatist fleet found in the frontline of any encounter. RECOMMENDED: Battleships. | x6 | x2 | You are almost guaranteed to take massive damage from this fleet. | ||
x4 | x3 x2 [] | |||||
x3 | x1 x2 [] | |||||
x1 | x1 x3 | |||||
Blitz AXIS Deceiver (65) |
An AXIS Separatist fleet that maximizes offensive firepower. | x4 | x2 | Resembles the Level 70-80 AXIS Deceiver. Defeat this target and you can blitz it for extra rewards. | ||
x2 | x3 x2 [] | |||||
x2 | x1 x2 [] | |||||
x1 | x1 x6 | |||||
AXIS Renegade (40-60) |
A strike fleet used by AXIS Separatists to catch-and-subdue enemies in open space. RECOMMENDED: Cruisers. | x5 | x2 [] | The Suppressor has great speed that exceeds those of the Vindicator Cutters. | ||
x1 | x1 x2 | |||||
AXIS Renegade (70-80) |
A strike fleet used by AXIS Separatists to catch-and-subdue enemies in open space. RECOMMENDED: Cruisers. | x4 | x2 [] | The Paladin Carrier also has greatly increased speed, though not nearly as fast as the rest of the fleet. | ||
x1 | x1 x2 | |||||
x1 | x1 x1 x6 [] | |||||
AXIS Renegade (90) |
A strike fleet used by AXIS Separatists to catch-and-subdue enemies in open space. RECOMMENDED: Cruisers. | x6 | x2 [] | An additional Suppressor makes it more difficult to take out the Vindicator Cutters using squadrons. | ||
x2 | x1 x2 | |||||
x1 | x1 x1 x6 [] | |||||
AXIS Renegade (100) |
A strike fleet used by AXIS Separatists to catch-and-subdue enemies in open space. RECOMMENDED: Cruisers. | x10 | x2 [] | The sheer amount of Vindicator Cutters makes this fleet incredibly difficult to manage. | ||
x2 | x1 x2 | |||||
x1 | x1 x1 x6 [] | |||||
AXIS Turncoat (40-80) |
An AXIS Separatist fleet that maximizes offensive firepower. RECOMMENDED: Cutters. | x6 | x1 x2 [] x6 [] |
The Suppressor and Enforcer Battleships travel at the same speed, faster than the Paladin Carrier. | ||
x1 | x1 x2 | |||||
x1 | x1 x1 x2 [] | |||||
AXIS Turncoat (90) |
An AXIS Separatist fleet that maximizes offensive firepower. RECOMMENDED: Cutters. | x10 | x1 x2 [] x6 [] |
Reinforcements have come in the form of extra Enforcer Battleships. | ||
x2 | x1 x2 | |||||
x1 | x1 x1 x2 [] | |||||
AXIS Turncoat (100) |
An AXIS Separatist fleet that maximizes offensive firepower. RECOMMENDED: Cutters. | x12 | x1 x2 [] x6 [] |
This fleet is extremely difficult to defeat in a single attack. | ||
x3 | x1 x2 [] | |||||
x1 | x1 x1 x2 [] |
Trivia[]
- The A.X.I.S. fleets utilize Plasma weaponry, which was previously thought to be exclusive to the Aliens.
- Most of the fleets here have gone through numerous design iterations, likely because their difficulty was balanced incorrectly (they are either too easy or too difficult).
- The Xeno and AXIS Season mark the start of targets that cross over to other events, namely Alien Mobilization and Alien Decimation.