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Alien Event Targets (Current)   Alien Event Targets (Legacy)

General

This is a list of event targets that reappear frequently in the alien events starting from Vengeance all the way to Defiance. They include both Alien and A.X.I.S. targets.

Targets that are outdated or do not appear on this page are listed here instead: Alien Event Targets/Legacy

Do note that some events, namely the events from Vengeance to Conquest have event fleets that are both current and outdated. If you do not find a fleet here, it is likely they are found in the legacy Alien Event Target page instead.

Fleets utilized before Vengeance do not appear here as they are unique to those respective events. This includes Planet Strike and Sector Strike event fleets.

Do note that some ships/modules will have weapons that have different ranges as well as modifiers. They have been marked with an *. Hover over the * to find out more about the modifiers.

Demon Corps Targets

Demon Corps Escort fleets have been recently seen together with VEGA Suspicious Cargo during Decimation of September 2018.

Name & Level Fleet Layout Description Targets Armaments [Hover] Loot Drops Notes
Demon Corps
Escort
(40-70)
Demon Corps Escort 40-70-0
A Demon Corps fleet guarding a suspicious cargo fleet. BasiliskCutter1 x2 SpectralShield5 x1
TempestDriver3 x4
IridiumMagnets5 x1
--- Travels alongside VEGA Suspicious Cargo in groups of 4. Aggros player fleets within 10 levels and is very hard to escape from due to high sector speed. Fleet partially surrounds the player. Players only have 2m 30s to defeat the target.
DamoclesDestroyer1 x2 MetaphaseShield3 x1
ArcherBeam3 x3
ArrestorBeam3 x1
HellfireBattleship1 x2 MetaphaseShield3 x1
VectorTorpedo3 x5
BrimstoneTorpedo3 x1
NETTorpedo3 x1
VolatileFuel3 x1
DamoclesDestroyer1 x2 SpectralShield5 x1
NeutronDriver3 x3
IridiumMagnets5 x1
DominionCarrier1 x1 SpectralShield5 x1
SpectreSquadron3 x6
VEGA
Suspicious
Cargo
(40-70)
VEGA Suspicious Cargo 40-70 (2)
A VEGA fleet escaping the sector with alien technology. BasiliskCutter5 x3 MetaphaseShield3 x1
ECHORay3 x2
GatlingRay3 x2
ArrestorBeam3 x1
FocusedOptics5 x1
Spawns from wormholes and travels towards planets. Freighter is located far away from escort and has long range. Players only have 3m 00s to defeat the target.
CovenantCruiser1 x1 SpectralShield5 x2
ReverbRay3 x5
FocusedOptics5 x1
HellfireBattleship1 x2 MetaphaseShield3 x1
VectorTorpedo3 x5
BrimstoneTorpedo3 x1
NETTorpedo3 x1
VolatileFuel3 x1
DamoclesDestroyer1 x2 MetaphaseShield3 x1
ArcherBeam3 x3
ArrestorBeam3 x1
SuspiciousFreighter x1 MetaphaseShield3 x1
DisruptorRay5 x2 [Range]
Demon Corps
Reclaimer
(40-70)
Demon Corps Reclaimer (single player) 40-70
A Demon Corps fleet scanning the sector for lost technology. BasiliskCutter1 x2 SpectralShield5 x1
TempestDriver3 x4
IridiumMagnets5 x1
--- Spawns from planets. Fleet surrounds you at the beginning.
CovenantCruiser1 x3 SpectralShield5 x2
ReverbRay3 x5
FocusedOptics5 x1
HellfireBattleship1 x1 MetaphaseShield3 x1
VectorTorpedo3 x5
BrimstoneTorpedo3 x1
NETTorpedo3 x1
VolatileFuel3 x1
DamoclesDestroyer1 x2 SpectralShield5 x1
NeutronDriver3 x3
IridiumMagnets5 x1
DominionCarrier1 x1 SpectralShield5 x1
SpectreSquadron3 x6

Alien Targets

The Aliens attack the sector in two forms, firstly, via the multiple Alien Fleets that spawn from Unstable Wormholes, and secondly, via their infection of Outposts, converting them into Alien Outposts.

Any rebel that dares to take on the Aliens head-on are advised to use extreme caution as well as end-game tech if they want to survive.

Alien Fleets

Unknown Fleets

Alien fleets appear randomly in various events. These fleets are very powerful and require various strategies and ship configurations to defeat them.

Some Alien fleets aggressively target nearby rebel fleets that are within +/- 10 levels.

Once defeated, Alien fleets drop Unknown Objects, which currently are used for fusing reusable items into higher-level versions. They can also drop end-game crafting materials and reusable items.

Alien fleets will try to warp away on the spot if they have been attacked too many times.

Defense Targets

DEFENSE pattern targets consist of slow-moving hulls which are almost stationary but have powerful long-range weaponry, forcing rebels to get in range as soon as possible to open fire.

Name & Level Fleet Layout Description Targets Armaments [Hover] Loot Drops Notes
Hive
Fleet
(40-70)
Hive Fleet
A Hive fleet. Approach with caution. AlienHive1 x2 PhotonCannon x2
RangerSwarm3 x4 [**]
GladiatorSwarm3 x4 [**]
UnknownObject Alien Hives mainly rely on their squadrons for offence, but also have decent protection against opponents that get too close.
Large Hive
Fleet Co-op
(40-70)
Large Hive Fleet 40-70
A Large Hive fleet. Engage with allies. AlienHive1 x3 RiftBeam x4
PhotonCannon x2
RangerSwarm3 x4 [**]
GladiatorSwarm3 x4 [**]
UnknownObject A Hive Fleet designed to be taken on by two players.
Barrage
Hive
(40-90)
Barrage Hive 40-90
DEFENSE Pattern target: Long range hives armed with a variety of weapons. RECOMMENDED: Cruisers and Cutters. AlienHive1 x2 EradicationBeam x4
ViperMissile x2
QuantumCannon x1
UnknownObject Barrage Hives have massive firepower at long range and are equipped with Stasis Fields to slow incoming ships.
Ancient
Hive
(40-100)
Ancient Hive 60-100-1
DEFENSE Pattern Target: Heavily defended Ancient Hives where new enemies are bred. RECOMMENDED: Cutters. EliteCombatModule-Special x2 ArrestorBeamTurret3 x3 UnknownObject Ancient Hives have Plasma weaponry and can spawn Barrage Hives as reinforcements.
AncientHive x2 Wormhole Gate Type-H x1
ScattershotMissile x1
PlasmaEradicationBeam x4
DisplacementTorpedo x1
PlasmaQuantumCannon x1
TractorBeamTurret1 x1
AlienHive1 (Wormhole Gate Type-H) EradicationBeam x4
ViperMissile x1
QuantumCannon x1

Striker Targets

STRIKER pattern targets comprise of numerous rapid hulls with medium-range weaponry comparable to those obtainable by rebels. They can be defeated by brute force, i.e. out-DPSing the Aliens.

Name & Level Fleet Layout Description Ships Armaments [Hover] Loot Drops Notes
Reaper
(40-90)
ReaperFleet2
STRIKER Pattern target: A formation of rapid Unknown craft read to attack. RECOMMENDED: Cruisers & Battleships. AlienReaper x6 DischargeBeam x6 [Shieldbypass] UnknownObject Alien Reapers are extremely fast and have significant stasis resistance.
AlienReaper x4 IonCannon x4
Reaper
(55)
Blitz
ReaperFleet2
STRIKER Pattern target: A formation of rapid Unknown craft read to attack. RECOMMENDED: Cruisers & Battleships. AlienReaper x6 DischargeBeam x6 [Shieldbypass] UnknownObject A Normal Reaper fleet. Defeat this fleet in one hit and you can blitz it for extra rewards.
AlienReaper x4 IonCannon x4
Ancient
Reaper
(40-75)
Ancient Reaper 70-75
STRIKER Pattern target: Elite Alien craft supported by swarms of Reapers. RECOMMENDED: Cruisers & Battleships. AlienReaper x6 VulcanBeam x1 UnknownObject Ancient Reapers have Plasma weaponry and can spawn additional Alien Reapers.
AncientReaper x2 Wormhole Gate Type-R x1
TracerMissile x1
RangerSwarm3 x2 [**]
AlienReaper (Wormhole Gate Type-R) DischargeBeam x6 [Shieldbypass]
Ancient
Reaper
(80-85)
Ancient Reaper 80-85
STRIKER Pattern target: Elite Alien craft supported by swarms of Reapers. RECOMMENDED: Cruisers & Battleships. AlienReaper x9 VulcanBeam x1 UnknownObject The amount of cannon fodder has increased.
AncientReaper x2 Wormhole Gate Type-R x1
TracerMissile x1
RangerSwarm3 x1 [**]
AlienReaper (Wormhole Gate Type-R) DischargeBeam x6 [Shieldbypass]
Ancient
Reaper
(90-100)
Ancient Reaper 90
STRIKER Pattern target: Elite Alien craft supported by swarms of Reapers. RECOMMENDED: Cruisers & Battleships. AlienReaper x9 VulcanBeam x1 UnknownObject An extra Ancient Reaper greatly increases the difficulty of this fleet.
AncientReaper x3 Wormhole Gate Type-R x1
TracerMissile x1
RangerSwarm3 x1 [**]
AlienReaper (Wormhole Gate Type-R) DischargeBeam x6 [Shieldbypass]
Blitz
Reaper
(40-100)
Blitz Reaper 40-100
STRIKER Pattern Target: Ancient Alien Crafts that utilize overwhelming speed to deploy aggressive swarm-and-subdue tactics. RECOMMENDED: Battleships. AncientReaper x2 Wormhole Gate Type-R x1
ShredderCannon x5 [Shieldbypass]
UnknownObject Ancient Blitz Reapers maintain a cluster of Alien Reapers for assistance. It is worth noting that these Reapers do not have stasis resistance.
AlienReaper (Wormhole Gate Type-R) GatlingRay3 x1 [Range]
AlienReaper (Wormhole Gate Type-R) DischargeBeam x1

Harvester Targets

Alien Harvester fleets feature a single Alien flagship, the Alien Harvester, which rains devastation upon rebel fleets and is fairly durable. On top of that, additional Alien hulls may escort the Harvester in battle, further increasing the difficulty. Players have 6 minutes to defeat this fleet; otherwise, it regenerates to full health after each battle.

Name & Level Fleet Layout Description Ships Armaments [Hover] Loot Drops Notes
Harvester Co-op
(75-85)
Alien Harvester 70-80
A capital class Alien ship with regeneration capabilities. AlienHarvester x1 PulsarCharger x1
RiftBeam x8
FluxRay x2
PhotonCannon x2
RangerSwarm3 x4 [**]
GladiatorSwarm3 x4 [**]
UnknownObject The original Alien Harvester boss target.
Barrage
Harvester
(90-100)
Unknown Barrage Harvester 90-95
DEFENSE Pattern Harvester. A capital class Unknown craft equipped with long range weapon systems and regenerative abilities. AlienHarvester x1 ViperMissile-Heavy x3
EradicationBeam x6
QuantumCannon x2
ChargerSwarm3 x4 [**]
UnknownObject This Harvester is modelled after the Barrage Hives and also generates a Stasis Field.
Barrage
Harvester Co-op
(90-100)
Coop Barrage Harvester V2
DEFENSE Pattern Harvester. A capital class Unknown craft equipped with long range weapon systems and regenerative abilities. AlienHarvester x1 ViperMissile-Heavy x4
StalkerMissile x6
CrawlerTorpedo x2
ChargerSwarm3 x8 [***]
UnknownObject A Barrage Harvester fleet designed to be taken on by two players. Notably, it does not have a Stasis Field.
Reaper
Harvester
(90-100)
Unknown Reaper Harvester
STRIKER Pattern Harvester. A capital class Unknown craft equipped with rapid engines and regenerative abilities. AlienReaper x6 DischargeBeam x6 [**] UnknownObject This Harvester is modeled after the Alien Reapers. It is also escorted by 6 Alien Reapers.
AlienHarvester x1 PulsarCharger x1
ReboundRay x2
RiftBeam x8
IonCannon-Heavy x2
GladiatorSwarm3 x4 [***]
Reaper
Harvester Co-op
(90-100)
Unknown Reaper Harvester
STRIKER Pattern harvester. A capital class Unknown craft equipped with rapid engines and regenerative abilities. AlienReaper x6 DischargeBeam x6 [**] UnknownObject A Reaper Harvester fleet designed to be taken on by two players.
AlienHarvester x1 PulsarCharger x1
ReboundRay x2
RiftBeam x8
IonCannon-Heavy x2
GladiatorSwarm3 x4 [***]
Ancient
Harvester
(70-100)
Ancient Harvester 70-100
STRIKER Pattern Ancient Harvester: A capital class Alien craft equipped with rapid engines and regenerative abilities. AlienReaper x12 VulcanBeam x1 UnknownObject This is the Ancient version of the Reaper Harvester fleet. Unlike other Harvester fleets, this fleet does not regenerate to full health between battles and has the normal battle duration of 5 minutes.
AncientReaper x1 Wormhole Gate Type-R x1
TracerMissile x1
RangerSwarm3 x2 [**]
AlienReaper (Wormhole Gate Type-R) DischargeBeam x6 [**]
AncientHarvester x1 PulsarCharger x1
ReboundRay x2
PlasmaQuantumCannon x3
InterdictionBeam x3
PlasmaDrone3 x3
Elite
Ancient
Harvester Co-op
(90-100) (V2)
Elite Ancient Harvester 100
STRIKER Pattern Elite Ancient Harvester. A capital class Alien craft equipped with rapid engines and regenerative abilities. AlienReaper x6 DischargeBeam x6 [**] --- An easier version that appeared during Decimation of September 2018, with no Ancient Reapers. Note that the Alien Reapers are initially stacked under the Alien Harvester. This is also the only target that features multiple Harvesters.
AlienHarvester x1 PulsarCharger x1
ReboundRay x2
RiftBeam x8
IonCannon-Heavy x2
GladiatorSwarm3 x4 [***]
AncientHarvester x1 PulsarCharger x1
PlasmaQuantumCannon x3
InterdictionBeam x3
PlasmaDrone3 x3

Alien Aggressor Targets

Alien Aggressor fleets are the only type of Alien Fleet capable of directly attacking player bases.

Name & Level Fleet Layout Description Ships Armaments [Hover] Loot Drops Notes
Alien
Aggressor
(20-100)
Alien Aggressor 20-75
A Heavily armed Alien Aggressor Base attack fleet. AlienReaper x4 IonCannon x4 --- This fleet is always at the same level as the targeted base. The only known Aggressor Fleet in existence.
AlienReaper x4 DischargeBeam x6 [Shieldbypass]

Alien Outposts

Capture-1506878403

Alien Outposts are seen periodically in events, such as Outbreak where a sustained green wormhole appears and many level 40-50 Alien Outposts spawn around it. Inside is the Colony 47 Infected Sector where many higher level Alien Outposts are found. Alien Outposts are best taken on with a combination of cruisers and destroyers. A Suppressor may be required for those containing squadrons. Due to the sheer size of Alien Outposts, rebels have 10 minutes instead of the usual 5 minutes to destroy it. Do note that Heavy Outposts and Outposts that are otherwise considered as boss targets regenerate after each attack if not fully destroyed. Unlike rebel bases, Alien Outposts only drop resources when fully defeated, and do not apply the 500% cargo limit.

Name & Level Fleet Layout Description Targets Armaments [Hover] Loot Drops Notes
Infected
Outpost
(40-50)
Unknown Outpost 40-50
BASE Pattern Target: Former human colony overrun by Alien technology. RECOMMENDED: Destroyers. AlienCombatModule-AL x22 RiftBeam x1 UnknownObject Can be done with Tier 3-5 Tech.
AlienCombatModule-KI x19 PunctureDriver x1
ImpactDriver x1
AlienCombatModule-Special x10 PulsarCharger x1
AlienCitadel x1 RiftBeam x4
PulsarCharger x1
Infected
Outpost
(60-70)
Unknown Outpost 60-70
BASE Pattern Target: Former human colony overrun by Alien technology. RECOMMENDED: Destroyers. AlienCombatModule-AL x32 RiftBeam x1 UnknownObject Can be done easily with a Punisher Cruiser rush.
AlienCombatModule-KI x25 PunctureDriver x1
ImpactDriver x1
AlienCombatModule-Special x20 PulsarCharger x1
AlienCitadel x1 RiftBeam x4
PulsarCharger x1
Infected
Outpost
(80-90)
Unknown Outpost 80-90
BASE Pattern Target: Former human colony overrun by Alien technology. RECOMMENDED: Destroyers. AlienCombatModule-AL x28 RiftBeam x1 UnknownObject Use Exterminator Destroyers with Xeno Shatter Driver for optimal results.
AlienCombatModule-KI x37 PunctureDriver x1
ImpactDriver x1
AlienCombatModule-Special x27 PulsarCharger x1
AlienCitadel x1 RiftBeam x4
PulsarCharger x1
Heavy
Outpost
(90-100)
Unknown Heavy Outpost
BASE Pattern Target: Former human military outpost now completely overrun by Alien technology. RECOMMENDED: Destroyers & Suppressors. AlienCombatModule-AL x30 RiftBeam x1 UnknownObject Base regenerates in one hit if not destroyed, and is filled with Gladiator Wings.
AlienCombatModule-KI x26 PunctureDriver x1
ImpactDriver x1
AlienCombatModule-Special x10 PulsarCharger x1
GladiatorSwarm3 x1 [^*]
AlienCitadel x2 RiftBeam x3
GladiatorSwarm3 x2 [^*]
Geir's
Fortress
(100)
Geir's Fortress 90-100
BASE Target. The final bastions of General Geir and his elite guard. RECOMMENDED: Destroyers & Suppressors. AlienCombatModule-AL x16 RiftBeam x1 UnknownObject Geir's Fortress is protected by his elite Harvester guard. This target resets if not defeated in one attack.
AlienCombatModule-KI x12 PunctureDriver x1
ImpactDriver x1
AlienCombatModule-Special x8 PulsarCharger x1
AlienCombatModule-Special x6 PulsarCharger x1
GladiatorSwarm3 x1 [^*]
AlienCitadel x1 RiftBeam x4
PulsarCharger x1
GladiatorSwarm3 x4 [^*]
AlienHarvester x1 PulsarCharger x1
ViperMissile-Heavy x4
StalkerMissile x6
CrawlerTorpedo x2
ChargerSwarm3 x8 [***]
Ancient
Outpost
(40-60)
Ancient Outpost 40-70
BASE Pattern Target: Former human colony overrun by advanced Alien technology. RECOMMENDED: Destroyers & Suppressors. AlienCombatModule-AL x16 RiftBeam x1 UnknownObject Ancient Outposts use Plasma weaponry and are full of squadrons.
AlienCombatModule-AL x8 PlasmaRiftBeam x1
AlienCombatModule-KI x26 PunctureDriver x1
ImpactDriver x1
AlienCombatModule-Special x7 PulsarCharger x1
PlasmaDrone3 x1 [^]
AlienCombatModule-Special x1 PulsarCharger x1
AlienCitadel x1 PlasmaRiftBeam x5
PlasmaDrone3 x2 [^]
Ancient
Outpost
(70-80)
Ancient Outpost 80 (new)
BASE Pattern Target: Former human colony overrun by advanced Alien technology. RECOMMENDED: Destroyers & Suppressors. EliteCombatModule-PL x8 PlasmaRiftBeam x1 UnknownObject A big change from previous iterations. The Combat Modules deal a lot of damage.
AlienCombatModule-KI x16 PunctureDriver x1
AlienCombatModule-AL x4 PunctureDriver x1
AlienCombatModule-AL x2 ECHORayTurret3 x1
AlienCombatModule-Special x4 PulsarCharger x1
RedhawkDrone3 x1 [****]
AlienCombatModule-Special x2 ECHORayTurret3 x1
AlienCitadel x1 PunctureDriver x1
PlasmaDrone3 x2 [****]
Heavy
Ancient
Outpost
(90-100)
Heavy Ancient Outpost 100 (new)
BASE Pattern Target: Former human military outpost now completely overrun by advanced Alien technology. RECOMMENDED: Destroyers & Suppressors. EliteCombatModule-PL x34 PlasmaRiftBeam x1 UnknownObject Big change from previous iteration. Base still resets if not destroyed in 1 hit.
AlienCombatModule-KI x14 PunctureDriver x1
AlienCombatModule-AL x4 ECHORayTurret3 x1
AlienCombatModule-Special x6 PulsarCharger x1
RedhawkDrone3 x1 [****]
AlienCitadel x1 PunctureDriver x1
PlasmaDrone3 x2 [****]
Elite
Ancient
Outpost Co-op
(70-80)
Elite Ancient Outpost 70-80
BASE Pattern target: Former human colony overrun by Ancient Elites. RECOMMENDED: Destroyers & Suppressors. EliteCombatModule-PL x40 PlasmaRiftBeam x1 UnknownObject A huge Ancient Outpost designed to be taken on by two players. One of two layouts used by level 70-80 Elite Ancient Outposts.
AlienCombatModule-KI x41 PunctureDriver x1
ImpactDriver x1
EliteCombatModule-Special x14 PulsarCharger x1
PlasmaDrone3 x1 [^]
AlienCitadel x2 PlasmaRiftBeam x4
PlasmaDrone3 x4 [^]
AlienCitadel x1 PlasmaRiftBeam x4
Elite
Ancient
Outpost Co-op
(70-100)
Elite Ancient Outpost 90-100
BASE Pattern target: Former human colony overrun by Ancient Elites. RECOMMENDED: Destroyers & Suppressors. EliteCombatModule-PL x42 PlasmaRiftBeam x1 UnknownObject A huge Ancient Outpost designed to be taken on by two players. One of two layouts used by level 70-80 Elite Ancient Outposts.
AlienCombatModule-KI x40 PunctureDriver x1
ImpactDriver x1
EliteCombatModule-Special x10 PulsarCharger x1
PlasmaDrone3 x1 [^]
AlienCitadel x2 PlasmaRiftBeam x4
PlasmaDrone3 x4 [^]
AlienCitadel x3 PlasmaRiftBeam x4
Ancient
Fortress Co-op
(90-100)
Ancient Fortress 90-100
BASE target: A fortified stronghold and headquarters of the Ancient Alien forces. RECOMMENDED: Destroyers & Suppressors. EliteCombatModule-PL x26 PlasmaRiftBeam x1 UnknownObject The heavily defended headquarters of the Ancient Alien forces. Guarded by an Ancient Harvester and many turrets.
AlienCombatModule-KI x22 PunctureDriver x1
AlienCombatModule-AL x4 ECHORayTurret3 x1
AlienCombatModule-Special x12 PulsarCharger x1
RedhawkDrone3 x1 [****]
AlienCitadel x1 PunctureDriver x1
PlasmaDrone3 x2 [****]
AlienReaper x9 VulcanBeam x1
AncientHarvester x1 PulsarCharger x1
ReboundRay x2
PlasmaQuantumCannon x3
InterdictionBeam x3
PlasmaDrone3 x3
AlienHive1 x4 Wormhole Gate Type-R x1
AlienReaper (Wormhole Gate Type-R) DischargeBeam x6 [**]

A.X.I.S. Targets

Since the events of Betrayal, A group of rebels from the A.X.I.S. project have splintered off and have begun conducting open warfare against the Miner Rebellion and their allies. They have stolen ships from the rebels themselves and now attack sectors mercilessly alongside the Aliens during feature events and Alien Decimation.

A.X.I.S. Fleets

A.X.I.S. fleets spawn from Unstable Wormholes.

A.X.I.S. fleets are typically centered around a specific hull class.

Name & Level Fleet Layout Description Ships Armaments [Hover] Loot Drops Notes
AXIS
Deceiver
(40-60)
AXIS Deceiver 40-60
An all-purpose separatist fleet found in the frontline of any encounter. RECOMMENDED: Battleships. GuardianCruiser1 x5 Plasma Pulse Cannon x2 UnknownObject The range of the Mk 1 Guardian Cruisers s are low enough such that they can be kited by battleships. The Mk 3 varient is much harder to kite, however.
GuardianCruiser2 x1 HarmonicExophaseShield3 x3
Plasma Pulse Cannon x2 [Range]
Suppressor4 x2 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2 [Range]
AXIS
Deceiver
(70-80)
AXIS Deceiver 70-80
An all-purpose separatist fleet found in the frontline of any encounter. RECOMMENDED: Battleships. GuardianCruiser1 x4 Plasma Pulse Cannon x2 UnknownObject All ships have increased speed, making them extremely difficult to kite.
GuardianCruiser2 x2 HarmonicExophaseShield3 x3
Plasma Pulse Cannon x2 [Range]
Suppressor4 x2 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2 [Range]
PaladinCarrier2 x1 AgilityFieldGenerator1 x1
FuryDrone3 x6
AXIS
Deceiver
(90)
AXIS Deceiver 90
An all-purpose separatist fleet found in the frontline of any encounter. RECOMMENDED: Battleships. GuardianCruiser1 x6 Plasma Pulse Cannon x2 UnknownObject The extra Guardian Cruisers vastly improve the fleet's overall firepower.
GuardianCruiser2 x3 HarmonicExophaseShield3 x3
Plasma Pulse Cannon x2 [Range]
Suppressor4 x2 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2 [Range]
PaladinCarrier2 x1 AgilityFieldGenerator1 x1
FuryDrone3 x3
AXIS
Deceiver
(100)
AXIS Deceiver 100
An all-purpose separatist fleet found in the frontline of any encounter. RECOMMENDED: Battleships. GuardianCruiser1 x6 Plasma Pulse Cannon x2 UnknownObject You are almost guaranteed to take massive damage from this fleet.
GuardianCruiser2 x4 HarmonicExophaseShield3 x3
Plasma Pulse Cannon x2 [Range]
Suppressor4 x3 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2 [Range]
PaladinCarrier2 x1 AgilityFieldGenerator1 x1
FuryDrone3 x3
Blitz
AXIS Deceiver
(65)Blitz
AXIS Deceiver 70-80
An AXIS Separatist fleet that maximizes offensive firepower. GuardianCruiser1 x4 Plasma Pulse Cannon x2 UnknownObject Resembles the Level 70-80 AXIS Deceiver. Defeat this target and you can blitz it for extra rewards.
GuardianCruiser2 x2 HarmonicExophaseShield3 x3
Plasma Pulse Cannon x2 [Range]
Suppressor4 x2 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2 [Range]
PaladinCarrier2 x1 AgilityFieldGenerator1 x1
FuryDrone3 x6
AXIS
Renegade
(40-60)
AXIS Renegade 40-60
A strike fleet used by AXIS Separatists to catch-and-subdue enemies in open space. RECOMMENDED: Cruisers. VindicatorCutter1 x5 Plasma Bombardment Torpedo x2 [Range] UnknownObject The Suppressor has great speed that exceeds those of the Vindicator Cutters.
Suppressor4 x1 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2
AXIS
Renegade
(70-80)
AXIS Renegade 70-80
A strike fleet used by AXIS Separatists to catch-and-subdue enemies in open space. RECOMMENDED: Cruisers. VindicatorCutter1 x4 Plasma Bombardment Torpedo x2 [Range] UnknownObject The Paladin Carrier also has greatly increased speed, though not nearly as fast as the rest of the fleet.
Suppressor4 x1 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2
PaladinCarrier3 x1 HarmonicExophaseShield3 x1
AgilityFieldGenerator1 x1
FuryDrone3 x6 [Range]
AXIS
Renegade
(90)
AXIS Renegade 90
A strike fleet used by AXIS Separatists to catch-and-subdue enemies in open space. RECOMMENDED: Cruisers. VindicatorCutter1 x6 Plasma Bombardment Torpedo x2 [Range] UnknownObject An additional Suppressor makes it more difficult to take out the Vindicator Cutters using squadrons.
Suppressor4 x2 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2
PaladinCarrier3 x1 HarmonicExophaseShield3 x1
AgilityFieldGenerator1 x1
FuryDrone3 x6 [Range]
AXIS
Renegade
(100)
AXIS Renegade 100
A strike fleet used by AXIS Separatists to catch-and-subdue enemies in open space. RECOMMENDED: Cruisers. VindicatorCutter1 x10 Plasma Bombardment Torpedo x2 [Range] UnknownObject The sheer amount of Vindicator Cutters makes this fleet incredibly difficult to manage.
Suppressor4 x2 HarmonicExophaseShield3 x1
SeekerMissile7-Xeno x2
PaladinCarrier3 x1 HarmonicExophaseShield3 x1
AgilityFieldGenerator1 x1
FuryDrone3 x6 [Range]
AXIS
Turncoat
(40-80)
AXIS Turncoat 40-80
An AXIS Separatist fleet that maximizes offensive firepower. RECOMMENDED: Cutters. EnforcerBattleship3 x6 HarmonicExophaseShield3 x1
NETTorpedo3 x2 [Range]
InterdictionBeam x6 [Range]
UnknownObject The Suppressor and Enforcer Battleships travel at the same speed, faster than the Paladin Carrier.
Suppressor2 x1 HarmonicExophaseShield3 x1
Plasma Bombardment Torpedo x2
PaladinCarrier3 x1 HarmonicExophaseShield3 x1
AgilityFieldGenerator1 x1
PlasmaDrone3 x2 [Range]
AXIS
Turncoat
(90)
AXIS Turncoat 90
An AXIS Separatist fleet that maximizes offensive firepower. RECOMMENDED: Cutters. EnforcerBattleship3 x10 HarmonicExophaseShield3 x1
NETTorpedo3 x2 [Range]
InterdictionBeam x6 [Range]
UnknownObject Reinforcements have come in the form of extra Enforcer Battleships.
Suppressor2 x2 HarmonicExophaseShield3 x1
Plasma Bombardment Torpedo x2
PaladinCarrier3 x1 HarmonicExophaseShield3 x1
AgilityFieldGenerator1 x1
PlasmaDrone3 x2 [Range]
AXIS
Turncoat
(100)
AXIS Turncoat 100
An AXIS Separatist fleet that maximizes offensive firepower. RECOMMENDED: Cutters. EnforcerBattleship3 x12 HarmonicExophaseShield3 x1
NETTorpedo3 x2 [Range]
InterdictionBeam x6 [Range]
UnknownObject This fleet is extremely difficult to defeat in a single attack.
Suppressor2 x3 HarmonicExophaseShield3 x1
Plasma Bombardment Torpedo x2 [Range]
PaladinCarrier3 x1 HarmonicExophaseShield3 x1
AgilityFieldGenerator1 x1
PlasmaDrone3 x2 [Range]

Trivia

  • The A.X.I.S. fleets utilize Plasma weaponry, which was previously thought to be exclusive to the Aliens.
  • Most of the fleets here have gone through numerous design iterations, likely because their difficulty was balanced incorrectly (they are either too easy or too difficult).
  • The Xeno and AXIS Season mark the start of targets that cross over to other events, namely Alien Mobilization and Alien Decimation.