|AP Driver||AP Driver Turret|
|AP Driver Turret||Boosted AP Driver Turret|
|“||The AP Driver Turret(Armor Piercing) wouldn't be possible without improvements in structural engineering. Each shot can punch though many ships.||”|
|— In-Game Description|
|AP Driver Turret||I||II||III|
|Blueprint Tier||VSec Tier 2||VSec Tier 2&3||VSec Tier 3&4|
|Projectile Speed||2,000 m/s|
|Firing Cycle||C: 4.0 / F: 1.0 / R: 0.2 / N: 2|
|Only obtainable in event Jailbreak, Lance Riots, and Blood Trials|
|Arms Lab Required||VI||VII||IX|
|Detainees/Data Cores Required||500/50,000||2,500/250,000||7,500/750,000|
|Time||56m 20s||8h 27m||1d 1h 21m|
|“||Cut through enemy base attackers with the AP Driver Turret.||”|
|— Event Store|
The AP driver turret is a projectile type turret, base variation of the AP driver projectile weapon. The turret has similar characteristics and functionality to the Kinetic driver turret and Gladius driver turret.
It fires projectiles that appear to be a icy blue/white comet. They are common amongst mid level and high level players. They have been released multiple times through events and Riots before finally added as a blueprint that can be found by defeating level 30-55 VSec fleets.
Strategy and Setup:
AP Driver Turrets have a very high range, higher than the Gladius Driver Turret, this makes it great medium level Anti-sniping turret due to its high range. The AP or any long range projectile turret with SICO Missile Turrets can make a well defended base on lower levels.
AP driver turrets have a high projectile speed, on par with Gladius driver turrets. It has slightly lower firepower in comparison and lacks a proximity detonation, instead, it can pierce through targets, increasing the amount of damage it inflicts per shot by the number of targets it pierces through.
Along with this it has smaller minimal range than the Gladius Driver Turret, it can be useful at medium range combat, being placed in the center of the base which allows maximum coverage with smaller ranged turrets on the outside.
While the piercing effect seems useful, it is practicality not effective when engaging targets at maximum range, as rarely would there be another ship behind a target ship which is usually a decoy cruiser drawing away fire.
Unlike the Gladius Driver Turret with proximity detonation the AP Driver Turret does not have this feature. This makes it miss alot more often than the Gladius for Arrestor Beam Turrets can compensate for this.
A particular effective strategy is to have AP driver turrets on the inner most layers of your base and the shorter ranged turrets on the outside to insure maximum coverage of your base. Placing the AP on the outside can also be effective as the massive range and make it more risky to snipe a base
Iridium Arrays V are highly needed if one wishes to land many shots with the AP Driver Turret. Try to put Level III and Iridium Arrays V on your combat module along with the maximum armor your module can hold.
- The AP Driver Turret, similar to its ship mounted counterpart, has a slightly faster cooldown between shots and quicker reload time compared to any other base projectile turret.
- The AP Driver Turret's high Pierce is not very special on the turret as all piercing base turrets are glitched to always pierce 6.