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AP Driver   AP Driver Turret

AP Driver Turret   Boosted AP Driver Turret


The AP Driver Turret (Armor Piercing) wouldn't be possible without improvements in structural engineering. Each shot can punch though many ships.
  — In-Game Description 
AP Driver Turret  I II III
Mass 492t 860t 1,504t
DPS 30 52 91
DPV 156 270.4 473.2
Range 4,500-9,250 m
Projectile Speed 2,000 m/s
Pierce 6
Firing Cycle C: 4.0 / F: 1.0 / R: 0.2 / N: 2
Sound Effects
Weap fire vsec projectile l1 01
Weap fire vsec projectile l1 02
Weap fire vsec projectile l1 03
Obtaining (Blueprint)
Farming Tier VSec Tier II VSec Tier II/III VSec Tier III/IV
Fragments 4 5 6
Complete Blueprint
Prev. Available in
Jailbreak (Store),
Blood Trials (Store),
Riot (Store),
Special Event (Store)
Arms Lab Required VI VIII X
Build
Time 56m 20s 8h 27m 00s 1d 1h 21m 00s
Mineral Ore 962,470 4,157,000 13,266,309
Antimatter 106,941 1,039,250 4,422,103
AP Driver-0

AP Driver Turret I, II, and III, Respectively

General 

The AP driver turret is a Projectile turret, base variation of the AP driver projectile weapon. The turret has similar characteristics and functionality to the Kinetic Driver Turret and Gladius Driver Turret.

It fires projectiles that appear to be a icy blue/white comet. They are common amongst mid level and high level players. They have been released multiple times through events and Riots before finally added as a blueprint that can be found by defeating level 30-55 VSec fleets.

Strategy and Setup:

Advantages:

AP Driver Turrets have a very high range, higher than the Gladius Driver Turret, this makes it great medium level Anti-sniping turret due to its high range. The AP or any long range projectile turret with SICO Missile Turrets can make a well defended base on lower levels.

AP driver turrets have a high projectile speed, on par with Gladius driver turrets. It has slightly lower firepower in comparison and lacks a proximity detonation, instead, it can pierce through targets, increasing the amount of damage it inflicts per shot by the number of targets it pierces through.

Along with this it has smaller minimal range than the Gladius Driver Turret, it can be useful at medium range combat, being placed in the center of the base which allows maximum coverage with smaller ranged turrets on the outside.

Disadvantages:

While the piercing effect seems useful, it is practicality not effective when engaging targets at maximum range, as rarely would there be another ship behind a target ship which is usually a decoy cruiser drawing away fire.

Unlike the Gladius Driver Turret with proximity detonation the AP Driver Turret does not have this feature. This makes it miss alot more often than the Gladius for Arrestor Beam Turrets can compensate for this.

Storm Driver Turrets or Gemini Driver Turrets are much better compared the AP and are used much more often on higher levels.

Setup:

A particular effective strategy is to have AP driver turrets on the inner most layers of your base and the shorter ranged turrets on the outside to insure maximum coverage of your base. Placing the AP on the outside can also be effective as the massive range and make it more risky to snipe a base

Iridium Arrays V are highly needed if one wishes to land many shots with the AP Driver Turret. Try to put Level III and Iridium Arrays V on your combat module along with the maximum armor your module can hold.

Trivia

  • The AP Driver Turret, similar to its ship mounted counterpart, has a slightly faster cooldown between shots and quicker reload time compared to any other base projectile turret.
  • The AP Driver Turret's high Pierce is not very special on the turret as all piercing base turrets are glitched to always pierce 6.

Gallery 



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