|AM Warheads||AM Detonators|
|“||AM Warheads replace the conventional warheads used by Explosive weapons, increasing the detonation radius.||”|
|— In-Game Description|
|AoE Radius||+50 m||+100 m||+150 m||+200 m||+250 m|
|Hull XP||287 XP||520 XP||724 XP||928 XP||1,077 XP|
|Prerequisites||Previous level of AM Warheads|
|Tech Lab Required||VI||VIII||IX||X||X|
|Time||17m 00s||2h 47m||12h 53m||1d 11h 50m||2d 22h 30m|
|Module XP||144 XP||260 XP||362 XP||464 XP||539 XP|
|Time||3m 00s||10m 30s||35m 00s||1h 28m||2h 47m|
AM Warheads boost Explosive weapons by increasing their area of effect, resulting in a larger explosion.
Strategy and Setup
AM Warheads increase the chances of hitting multiple targets with each explosion, therefore multiplying the damage dealt to opponents.
They can also potentially improve the accuracy of your weapons if the warheads explode close enough to enemies, which occurs near maximum range for most weapons.
AM Warheads are useless against skilled opponents that spread out their ships such that the AoE can only damage one at a time, making this special a complete waste of mass.
- The "AM" in AM Warheads stands for Antimatter.
- Despite being called "Antimatter Warheads" its AoE would be much bigger if actual Antimatter was used.