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General

A.X.I.S. ship weapons were developed by the A.X.I.S. faction to defend against the Aliens. Being more advanced than Xeno Division Ship Weapons, only A.X.I.S. Hulls can equip them.

A.X.I.S. ship weapons have Regular, Heavy and Xeno versions. The Heavy version is significantly stronger than the Regular version, while the Xeno version is much stronger than the Regular version and deals Alien damage instead. Some Xeno versions even have built-in specials.

Energy/Alien Weapons

PulseCannon2
PulseCannon3-Xeno

Pulse Cannon

A powerful Energy/Alien weapon that fires a quick volley of piercing pellets from medium range. Only equippable on the Guardian Cruiser.
TwinfireBeam2
TwinfireBeam3-Heavy
TwinfireBeam4-Xeno

Twinfire Beam

A significant Energy/Alien beam weapon that charges up much faster than the Rupture Beam.

Explosive/Alien Weapons

BombardmentTorpedo2
BombardmentTorpedo2
BombardmentTorpedo4-Xeno

Bombardment Torpedo

A strong Explosive/Alien weapon with medium range. It deploys fast-moving torpedos that explode with large AoE, hitting multiple enemies at once.
RedeemerMissile2
RedeemerMissile3-Heavy
RedeemerMissile4-Xeno

Redeemer Missile

A Long Range Explosive weapon with moderate damage. Fires Missiles that can fire secondary Missiles at targets, usually with an effect of high Accuracy.

Projectile/Alien Weapons

EclipseDriver2
EclipseDriver3-Heavy
EclipseDriver4-Xeno

Eclipse Driver

A powerful Projectile/Alien weapon with impressive range. Its constant barrages are extremely fast.